Re: Maya Match Transforms

Date : Mon, 24 Dec 2007 10:30:58 -0500
To : XSI(at)Softimage.COM
From : Eric Thivierge <eric(at)xsidatabase.com>
Subject : Re: Maya Match Transforms
OK, I'm dumb. Thought JS in the scripts were a reference to JScript. See I don't know how to script (yet). I'm what you would probably call a scripting noob. Thanks again.

Thanks,

Eric Thivierge, XSI Database Admin
www.xsidatabase.com
eric(at)xsidatabase.com
Forum Username: EricTRocks


Eric Thivierge wrote:
Thanks for the responses. Yes I should pick up a MEL book (and probably will in the next week or so) but I was just wondering if it was just in the software somewhere I couldn't find. I appreciate the help a lot.

Thanks for the code samples as well. Are they Jscript? If so doesn't maya only run MEL and Python?

Thanks,

Eric Thivierge, XSI Database Admin
www.xsidatabase.com
eric(at)xsidatabase.com
Forum Username: EricTRocks


Julien Stiegler wrote:
here are several methods i use


global proc JS_Snap_Selection () { string $sel[] =`ls -sl`; string $sel0 = $sel[0]; string $sel1 = $sel[1]; JS_Snap ($sel0, $sel1); }

global proc JS_Snap(string $a,string $b)
{
   // constrain
   eval ("orientConstraint -w 1 -n OrienterX "+ $a +" "+ $b );
   eval ("pointConstraint -w 1 -n PointerX "+ $a +" "+ $b );
   refresh;
   // delete constraints
   eval ("delete OrienterX");
   eval ("delete PointerX");
   refresh;
}


global proc JS_MatchRotation(string $source, string $destination ) { float $rot[]= `xform -q -ws -rotation $destination`; rotate -a -ws $rot[0] $rot[1] $rot[2] $source; }

global proc JS_MatchPosition(string $source, string $destination )
{
   float $pos[] = `xform -q -ws -rp $destination`;
   move -absolute $pos[0] $pos[1] $pos[2] $source ;
}


Tim Leydecker wrote:

Depending on your desired result, there´s also
the Modify>Snap Align Objects menu.

You could also try expressions, starting in the most
simple form of :

pCube1.translateX = pCube2.translateX;



created by rightclicking in the channelbox on the

translate x channel and picking expression from

the dropdown menue.



I´m guessing you try to bake/simulate some transforms,

afaik there aren´t too many more options to put a null

at a specific point in the hierarchy of a transformchain

(parent/grouping it) after creating, then deleting those

constraints.

You might still have luck creating a simple MEL script

by copy&paste of what the scripteditor spits out when

you perform those operations. Drag that code, or your

modified version from the scripteditor to the shelf to

have some ease with the pain (and save all shelfes...)



Cheers



tim



----- Original Message -----
From: "Eric Thivierge" <eric(at)xsidatabase.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, December 24, 2007 5:25 AM
Subject: OT: Maya Match Transforms


Hey,

Having to work in Maya on my current project and am very frustrated. Anyone know if there is a way to match transforms in Maya other than manually creating point / orient constraints then deleting them? It's getting tedious having to do this each time.

If this feature isn't in the actual software package it's going on the list of reasons I hate the software.

--
Thanks,

Eric Thivierge, XSI Database Admin
www.xsidatabase.com
eric(at)xsidatabase.com
Forum Username: EricTRocks
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