Re: Maya Match Transforms
| Date : Tue, 25 Dec 2007 17:30:11 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: Maya Match Transforms |
Try F9, to go back into object mode, F8.
hate to say it but rtfm. In a nutshell, it´s worth at least trying out what F1>F12 does...
Cheers
tim
----- Original Message ----- From: "Eric Thivierge" <eric(at)xsidatabase.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, December 25, 2007 4:11 PM
Subject: Re: Maya Match Transforms
Oh I'm well aware of all of Maya's short comings. I've been using Maya for the past 4 months and it's been quite frustrating. One thing that really bugs me is the Hotbox and Power Animator menus. I can't just go into point editing mode with an easy keyboard command. I don't understand how anyone models anything in Maya. Sure there is NCloth and it's nice and all, but just like Syflex you have to screw around with settings a ton to get things to look right. I don't have time for that stuff. All in all using Maya has made me become more appreciative of the XSI work flow.
Happy Holidays.
Thanks,
Eric Thivierge, XSI Database Admin www.xsidatabase.com eric(at)xsidatabase.com Forum Username: EricTRocks
Thiago Costa wrote:
Bernard Lebel Wow, Maya requires a script to match transforms..... amazing.
this is because you didnt see how is to subdivide things in there...
Eric, you'll miss + and - shortcuts... and selection methods... and..
ah forget it, you have nCloth... who need anything else? 3d life is just about simulation isn't? :)
On 24/12/2007, *Alan Fregtman* <alan.fregtman(at)gmail.com <mailto:alan.fregtman(at)gmail.com>> wrote:
Not only that! It also requires scripts to do mundane tasks such as: - reload all textures in the scene. - have symmetrical [blend]shapes - select a loop of faces
And did you know their renderpass manager supports a single (ONE) material override per pass? It's absurd.
Yet... two clicks gets you an awesome-looking hiperrealistic interactive ocean.
I can picture their developers in my head as if they had a disjointed team, half math geniuses and half normal programmers. I suspect conversations might sometimes go something like this: -- "Hey, check this out... I just wrote an addon that SIMULATES LIFE." "Bob, shouldn't we worry about improving our workflow for modeling, implementing much-needed features and making our interface more responsive and usable?" -- "LIFE SIMULATION, Steven! Do you hear me?! LIFE!" "But Bob! We hav-" -- "Weeeeeeeeeeeeeeeee!!" "That's it! On 2008, we're having sliding loops." -- "Mmm.. okay. Didn't you say like... featureS.. plural, you know.." "....and poly smoothing!" -- "Is that worth a new version?" "Sure."
=P
On Dec 24, 2007 7:42 AM, Bernard Lebel <3dbernard(at)gmail.com
<mailto:3dbernard(at)gmail.com>> wrote:
> Wow, Maya requires a script to match transforms..... amazing.
>
>
>
>
>
> On Dec 24, 2007 3:46 AM, Julien Stiegler
<julien.stiegler(at)free.fr <mailto:julien.stiegler(at)free.fr>> wrote:
> > here are several methods i use
> >
> >
> > global proc JS_Snap_Selection ()
> > {
> > string $sel[] =`ls -sl`;
> > string $sel0 = $sel[0];
> > string $sel1 = $sel[1];
> > JS_Snap ($sel0, $sel1);
> > }
> >
> > global proc JS_Snap(string $a,string $b)
> > {
> > // constrain
> > eval ("orientConstraint -w 1 -n OrienterX "+ $a +" "+ $b );
> > eval ("pointConstraint -w 1 -n PointerX "+ $a +" "+ $b );
> > refresh;
> > // delete constraints
> > eval ("delete OrienterX");
> > eval ("delete PointerX");
> > refresh;
> > }
> >
> >
> > global proc JS_MatchRotation(string $source, string $destination )
> > {
> > float $rot[]= `xform -q -ws -rotation $destination`;
> > rotate -a -ws $rot[0] $rot[1] $rot[2] $source;
> > }
> >
> > global proc JS_MatchPosition(string $source, string $destination )
> > {
> > float $pos[] = `xform -q -ws -rp $destination`;
> > move -absolute $pos[0] $pos[1] $pos[2] $source ;
> >
> > }
> >
> >
> > Tim Leydecker wrote:
> >
> > > Depending on your desired result, there´s also
> > > the Modify>Snap Align Objects menu.
> > >
> > > You could also try expressions, starting in the most
> > > simple form of :
> > >
> > > pCube1.translateX = pCube2.translateX;
> > >
> > >
> > >
> > > created by rightclicking in the channelbox on the
> > >
> > > translate x channel and picking expression from
> > >
> > > the dropdown menue.
> > >
> > >
> > >
> > > I´m guessing you try to bake/simulate some transforms,
> > >
> > > afaik there aren´t too many more options to put a null
> > >
> > > at a specific point in the hierarchy of a transformchain
> > >
> > > (parent/grouping it) after creating, then deleting those
> > >
> > > constraints.
> > >
> > > You might still have luck creating a simple MEL script
> > >
> > > by copy&paste of what the scripteditor spits out when
> > >
> > > you perform those operations. Drag that code, or your
> > >
> > > modified version from the scripteditor to the shelf to
> > >
> > > have some ease with the pain (and save all shelfes...)
> > >
> > >
> > >
> > > Cheers
> > >
> > >
> > >
> > > tim
> > >
> > >
> > >
> > > ----- Original Message -----
> > > From: "Eric Thivierge" < eric(at)xsidatabase.com
<mailto:eric(at)xsidatabase.com>>
> > > To: <XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
> > > Sent: Monday, December 24, 2007 5:25 AM
> > > Subject: OT: Maya Match Transforms
> > >
> > >
> > >> Hey,
> > >>
> > >> Having to work in Maya on my current project and am very
frustrated.
> > >> Anyone know if there is a way to match transforms in Maya
other than
> > >> manually creating point / orient constraints then deleting
them? It's
> > >> getting tedious having to do this each time.
> > >>
> > >> If this feature isn't in the actual software package it's
going on
> > >> the list of reasons I hate the software.
> > >>
> > >> --
> > >> Thanks,
> > >>
> > >> Eric Thivierge, XSI Database Admin
> > >> www.xsidatabase.com <http://www.xsidatabase.com>
> > >> eric(at)xsidatabase.com <mailto:eric(at)xsidatabase.com>
> > >> Forum Username: EricTRocks
> > >> ---
> > >> Unsubscribe? Mail Majordomo(at)Softimage.COM
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> > >> body:
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- Follow-Ups:
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- References:
- OT: Maya Match Transforms
- From: Eric Thivierge <eric(at)xsidatabase.com>
- Re: Maya Match Transforms
- From: "Tim Leydecker" <BauerOink(at)gmx.de>
- Re: Maya Match Transforms
- From: Julien Stiegler <julien.stiegler(at)free.fr>
- Re: Maya Match Transforms
- From: "Bernard Lebel" <3dbernard(at)gmail.com>
- Re: Maya Match Transforms
- From: "Alan Fregtman" <alan.fregtman(at)gmail.com>
- Re: Maya Match Transforms
- From: "Thiago Costa" <thiagocosta3d(at)gmail.com>
- Re: Maya Match Transforms
- From: Eric Thivierge <eric(at)xsidatabase.com>
- OT: Maya Match Transforms
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