RE: Maya Match Transforms

Date : Tue, 25 Dec 2007 19:33:52 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: Maya Match Transforms
Welcome to Maya(at)softimage.com. ;)


Merry Christmas everyone.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Eric Thivierge
> Sent: 25 December 2007 18:16
> To: XSI(at)Softimage.COM
> Subject: Re: Maya Match Transforms
> 
> Interesting. I did try to RTFM. Have you seen the Maya docs????  They
> are horrible! I'll never complain about the XSI ones ever again. Thanks
> for the tip though. But damn, Function keys for this? Now I know I'm
> getting lazy here but a regular key command would be nice as a default
> key map is concerned. I know I can remap the keys but hell, then I lose
> other functionality. Either way, thanks for letting me know about that.
> 
> Thanks,
> 
> Eric Thivierge, XSI Database Admin
> www.xsidatabase.com
> eric(at)xsidatabase.com
> Forum Username: EricTRocks
> 
> 
> Tim Leydecker wrote:
> > Try F9, to go back into object mode, F8.
> >
> > hate to say it but rtfm. In a nutshell, it´s worth
> > at least trying out what F1>F12 does...
> >
> > Cheers
> >
> > tim
> >
> > ----- Original Message ----- From: "Eric Thivierge"
> > <eric(at)xsidatabase.com>
> > To: <XSI(at)Softimage.COM>
> > Sent: Tuesday, December 25, 2007 4:11 PM
> > Subject: Re: Maya Match Transforms
> >
> >
> >> Oh I'm well aware of all of Maya's short comings. I've been using
> >> Maya for the past 4 months and it's been quite frustrating. One
> thing
> >> that really bugs me is the Hotbox and Power Animator menus. I can't
> >> just go into point editing mode with an easy keyboard command. I
> >> don't understand how anyone models anything in Maya. Sure there is
> >> NCloth and it's nice and all, but just like Syflex you have to screw
> >> around with settings a ton to get things to look right. I don't have
> >> time for that stuff. All in all using Maya has made me become more
> >> appreciative of the XSI work flow.
> >>
> >> Happy Holidays.
> >>
> >> Thanks,
> >>
> >> Eric Thivierge, XSI Database Admin
> >> www.xsidatabase.com
> >> eric(at)xsidatabase.com
> >> Forum Username: EricTRocks
> >>
> >>
> >> Thiago Costa wrote:
> >>>
> >>>             Bernard Lebel
> >>>             Wow, Maya requires a script to match transforms.....
> >>> amazing.
> >>>
> >>> this is because you didnt see how is to subdivide things in
> there...
> >>>  Eric, you'll miss + and - shortcuts... and selection methods...
> and..
> >>> ah forget it, you have nCloth... who need anything else? 3d life is
> >>> just about simulation isn't? :)
> >>>  On 24/12/2007, *Alan Fregtman* <alan.fregtman(at)gmail.com
> >>> <mailto:alan.fregtman(at)gmail.com>> wrote:
> >>>
> >>>     Not only that! It also requires scripts to do mundane tasks
> such
> >>> as:
> >>>     - reload all textures in the scene.
> >>>     - have symmetrical [blend]shapes
> >>>     - select a loop of faces
> >>>
> >>>     And did you know their renderpass manager supports a single
> (ONE)
> >>>     material override per pass? It's absurd.
> >>>
> >>>     Yet... two clicks gets you an awesome-looking hiperrealistic
> >>>     interactive ocean.
> >>>
> >>>     I can picture their developers in my head as if they had a
> >>> disjointed
> >>>     team, half math geniuses and half normal programmers. I suspect
> >>>     conversations might sometimes go something like this:
> >>>     -- "Hey, check this out... I just wrote an addon that SIMULATES
> >>>     LIFE."
> >>>     "Bob, shouldn't we worry about improving our workflow for
> modeling,
> >>>     implementing much-needed features and making our interface more
> >>>     responsive and usable?"
> >>>     -- "LIFE SIMULATION, Steven! Do you hear me?! LIFE!"
> >>>     "But Bob! We hav-"
> >>>     -- "Weeeeeeeeeeeeeeeee!!"
> >>>     "That's it! On 2008, we're having sliding loops."
> >>>     -- "Mmm.. okay. Didn't you say like... featureS.. plural, you
> >>> know.."
> >>>     "....and poly smoothing!"
> >>>     -- "Is that worth a new version?"
> >>>     "Sure."
> >>>
> >>>     =P
> >>>
> >>>
> >>>     On Dec 24, 2007 7:42 AM, Bernard Lebel <3dbernard(at)gmail.com
> >>>     <mailto:3dbernard(at)gmail.com>> wrote:
> >>>     > Wow, Maya requires a script to match transforms..... amazing.
> >>>     >
> >>>     >
> >>>     >
> >>>     >
> >>>     >
> >>>     > On Dec 24, 2007 3:46 AM, Julien Stiegler
> >>>     <julien.stiegler(at)free.fr <mailto:julien.stiegler(at)free.fr>>
> wrote:
> >>>     > > here are several methods i use
> >>>     > >
> >>>     > >
> >>>     > > global proc JS_Snap_Selection ()
> >>>     > > {
> >>>     > >     string $sel[] =`ls -sl`;
> >>>     > >     string $sel0 = $sel[0];
> >>>     > >     string $sel1 = $sel[1];
> >>>     > >     JS_Snap ($sel0, $sel1);
> >>>     > > }
> >>>     > >
> >>>     > > global proc JS_Snap(string $a,string $b)
> >>>     > > {
> >>>     > >     // constrain
> >>>     > >     eval ("orientConstraint -w 1 -n OrienterX "+ $a +" "+
> $b );
> >>>     > >     eval ("pointConstraint -w 1 -n PointerX "+ $a +" "+ $b
> );
> >>>     > >     refresh;
> >>>     > >     // delete constraints
> >>>     > >     eval ("delete OrienterX");
> >>>     > >     eval ("delete PointerX");
> >>>     > >     refresh;
> >>>     > > }
> >>>     > >
> >>>     > >
> >>>     > > global proc JS_MatchRotation(string $source, string
> >>> $destination )
> >>>     > > {
> >>>     > >     float $rot[]= `xform -q -ws -rotation $destination`;
> >>>     > >     rotate -a -ws $rot[0] $rot[1] $rot[2] $source;
> >>>     > > }
> >>>     > >
> >>>     > > global proc JS_MatchPosition(string $source, string
> >>> $destination )
> >>>     > > {
> >>>     > >     float $pos[] = `xform -q -ws -rp $destination`;
> >>>     > >     move -absolute $pos[0] $pos[1] $pos[2] $source ;
> >>>     > >
> >>>     > > }
> >>>     > >
> >>>     > >
> >>>     > > Tim Leydecker wrote:
> >>>     > >
> >>>     > > > Depending on your desired result, there´s also
> >>>     > > > the Modify>Snap Align Objects menu.
> >>>     > > >
> >>>     > > > You could also try expressions, starting in the most
> >>>     > > > simple form of :
> >>>     > > >
> >>>     > > > pCube1.translateX = pCube2.translateX;
> >>>     > > >
> >>>     > > >
> >>>     > > >
> >>>     > > > created by rightclicking in the channelbox on the
> >>>     > > >
> >>>     > > > translate x channel and picking expression from
> >>>     > > >
> >>>     > > > the dropdown menue.
> >>>     > > >
> >>>     > > >
> >>>     > > >
> >>>     > > > I´m guessing you try to bake/simulate some transforms,
> >>>     > > >
> >>>     > > > afaik there aren´t too many more options to put a null
> >>>     > > >
> >>>     > > > at a specific point in the hierarchy of a transformchain
> >>>     > > >
> >>>     > > > (parent/grouping it) after creating, then deleting those
> >>>     > > >
> >>>     > > > constraints.
> >>>     > > >
> >>>     > > > You might still have luck creating a simple MEL script
> >>>     > > >
> >>>     > > > by copy&paste of what the scripteditor spits out when
> >>>     > > >
> >>>     > > > you perform those operations. Drag that code, or your
> >>>     > > >
> >>>     > > > modified version from the scripteditor to the shelf to
> >>>     > > >
> >>>     > > > have some ease with the pain (and save all shelfes...)
> >>>     > > >
> >>>     > > >
> >>>     > > >
> >>>     > > > Cheers
> >>>     > > >
> >>>     > > >
> >>>     > > >
> >>>     > > > tim
> >>>     > > >
> >>>     > > >
> >>>     > > >
> >>>     > > > ----- Original Message -----
> >>>     > > > From: "Eric Thivierge" < eric(at)xsidatabase.com
> >>>     <mailto:eric(at)xsidatabase.com>>
> >>>     > > > To: <XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
> >>>     > > > Sent: Monday, December 24, 2007 5:25 AM
> >>>     > > > Subject: OT: Maya Match Transforms
> >>>     > > >
> >>>     > > >
> >>>     > > >> Hey,
> >>>     > > >>
> >>>     > > >> Having to work in Maya on my current project and am very
> >>>     frustrated.
> >>>     > > >> Anyone know if there is a way to match transforms in
> Maya
> >>>     other than
> >>>     > > >> manually creating point / orient constraints then
> deleting
> >>>     them? It's
> >>>     > > >> getting tedious having to do this each time.
> >>>     > > >>
> >>>     > > >> If this feature isn't in the actual software package
> it's
> >>>     going on
> >>>     > > >> the list of reasons I hate the software.
> >>>     > > >>
> >>>     > > >> --
> >>>     > > >> Thanks,
> >>>     > > >>
> >>>     > > >> Eric Thivierge, XSI Database Admin
> >>>     > > >> www.xsidatabase.com <http://www.xsidatabase.com>
> >>>     > > >> eric(at)xsidatabase.com <mailto:eric(at)xsidatabase.com>
> >>>     > > >> Forum Username: EricTRocks
> >>>     > > >> ---
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