Re: SCOPs with more than one output...

Date : Sat, 29 Dec 2007 17:44:11 +0100
To : <XSI(at)Softimage.COM>
From : "christian keller" <christian(at)fongfood.com>
Subject : Re: SCOPs with more than one output...
i don´t know how your plug works, but if you you want a fast workaround :
as always with sims it not that bad that you write your data on disk, you could reuse it.
you need a scop or event which writes positional data in a text file and read it back in, to
compute your vel values. quite easy and reliable
 
chris
 
----- Original Message -----
Sent: Saturday, December 29, 2007 2:24 PM
Subject: Re: SCOPs with more than one output...

Hi Brad,

That doesn't seem to change a thing unfortunately....

Something peculiar I have noticed is that as long as I have the PPG of the UserDataBlob open the cache is being updated... As soon as I close it, only the weightmap seems to update.

Should I be using the UserData property of the InUpdateContext for this (Which I just noticed today in the SDK)?  or am I right to be using a UserDataBlob?

It's my first crack at something this ambitious and I've learned a lot while doing it, but I seem to be stuck with the end in sight!  It's very frustrating!

This is for a current project where I'm freelancing so I guess I shouldn't post the code as I wrote it on their time, but if you wouldn't mind I'd love to mail it to you off-list so you can give it a once-over :)

All the best,

DAN


On Dec 28, 2007 7:49 PM, Bradley Gabe <withanar(at)gmail.com> wrote:
Dan-
 
Try putting a float param on your SCOP, and setting a single keyframe on it. Not sure if that will force update on your UserDataBlob data, but that has worked for me on other SCOPs when they wouldn't automatically update.




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