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i don´t know how your plug works, but if you
you want a fast workaround :
as always with sims it not that bad that you write
your data on disk, you could reuse it.
you need a scop or event which writes
positional data in a text file and read it back in, to
compute your vel values. quite easy and reliable
chris
----- Original Message -----
Sent: Saturday, December 29, 2007 2:24
PM
Subject: Re: SCOPs with more than one
output...
Hi Brad,
That doesn't seem to change a thing
unfortunately....
Something peculiar I have noticed is that as long as
I have the PPG of the UserDataBlob open the cache is being updated... As soon
as I close it, only the weightmap seems to update.
Should I be using
the UserData property of the InUpdateContext for this (Which I just noticed
today in the SDK)? or am I right to be using a UserDataBlob?
It's
my first crack at something this ambitious and I've learned a lot while doing
it, but I seem to be stuck with the end in sight! It's very frustrating!
This is for a current project where I'm freelancing so I guess I
shouldn't post the code as I wrote it on their time, but if you wouldn't mind
I'd love to mail it to you off-list so you can give it a once-over :)
All the best,
DAN
On Dec 28, 2007 7:49 PM, Bradley Gabe < withanar(at)gmail.com> wrote:
Dan-
Try putting a float param on your SCOP, and setting a single keyframe
on it. Not sure if that will force update on your UserDataBlob data, but
that has worked for me on other SCOPs when they wouldn't automatically
update.
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