xsi to maya

Date : Wed, 02 Jan 2008 17:21:19 +0000
To : XSI <XSI(at)Softimage.COM>
From : Alastair <hearsum(at)glassworks.co.uk>
Subject : xsi to maya
Hello

This has probably been covered before but I wasn't paying attention. Has anyone successfully  used crosswalk to get an enveloped character from xsi to maya?

I haven't so any advice would be gratefully received. I have a 5 trillion polygon character made up of millions of separate bits so using any sort of shape baking procedure is  probably out of the question.  As usual I  am testing out the principal simply on a sphere and a  3 bone chain. I have tried all 5 export optopns in the export to maya option under crosswalk My incompetence is taking me by surprise. Can anyone help?



--

Alastair Hearsum


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