Re: xsi to maya

Date : Thu, 3 Jan 2008 17:30:34 +0100
To : XSI(at)Softimage.COM
From : "Stefan Andersson" <sanders3d(at)gmail.com>
Subject : Re: xsi to maya
I think your problem might be that your have a 5 trillion polygon
character... xsi has the gigapolycore.. maya have a polycore...

that aside, I have tried getting models like that over but with no luck.

I'm also eager to hear what results people are getting with crosswalk.

regards
stefan andersson


On Jan 2, 2008 6:21 PM, Alastair <hearsum(at)glassworks.co.uk> wrote:
>
>  Hello
>
>  This has probably been covered before but I wasn't paying attention. Has
> anyone successfully  used crosswalk to get an enveloped character from xsi
> to maya?
>
>  I haven't so any advice would be gratefully received. I have a 5 trillion
> polygon character made up of millions of separate bits so using any sort of
> shape baking procedure is  probably out of the question.  As usual I  am
> testing out the principal simply on a sphere and a  3 bone chain. I have
> tried all 5 export optopns in the export to maya option under crosswalk My
> incompetence is taking me by surprise. Can anyone help?
>
>
>
>
> --
>
>  Alastair Hearsum
>
>
>
>
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  • References:
    • xsi to maya
      • From: Alastair <hearsum(at)glassworks.co.uk>

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