Re: xsi to maya
| Date : Thu, 03 Jan 2008 17:31:34 +0000 |
| To : XSI(at)Softimage.COM |
| From : Alastair <hearsum(at)glassworks.co.uk> |
| Subject : Re: xsi to maya |
|
Sorry chaps. I was exaggerating a little on the size
of character for dramatic effect. He has, however, a lot of polygons,
too many to point oven. I continued to persevere last night with this
problem (I see my mail from this time yesterday has only just arrived
on the list!). What I think i was on the verge of discovering was that
ik and fk can transfer okay so long as you check plot in the crosswalk
setting. Things worked okay on simple skeleton /envelopes and also from
a bvh sourced motion capture skeleton which is basically a pretty
simple FK setup with just bones. The problem seemed to be traced back
to the one or more of the following: having implicit vertebrae in the
spine, curves as deformers ie hips and chest and roll division nulls in
the forearm. Taking these out of the rig resulted in the problem
disappearing (although the enveloping was buggered but it proved a
point). I haven't yet got around to replacing these rig items. In the
meantime I deformed a simple sphere with a combination of implicit
cubes, nulls and curves as skeletons. Unfortunately this transfered
okay so I'm not sure where I am now........................... Alastair Alastair Hearsum Head of 3D 33/34 Great Pulteney Street London W1F 9NP T:+44 (0)20 74341182 F:+44 (0)20 74341183 http://www.glassworks.co.uk http://www.glassworksamsterdam.nl
Adam Sale wrote: 5 Trillion.... thats not a typo? Yikes.. I thought some of the meshes I'd been working on lately were dense. I've had envelopes go over without problem.. but the one thing that always seems to be the case, is parenting is lost between joints and bones.. The envelope info however goes over intact.. Fk though.. not IK.. and even if you add IK in Maya, the integrity of the chain is destroyed. Your .xsi file is going to be enormous however and will likely crash on import. I've moved a couple million polys over, with a small wait time for transfer.. I ended up exporting as Binary instead of Ascii if thats any help Adam ----- Original Message ----- From: Alastair <hearsum(at)glassworks.co.uk> Date: Thursday, January 3, 2008 7:44 am Subject: xsi to maya To: XSI <XSI(at)Softimage.COM>Hello This has probably been covered before but I wasn't paying attention. Has anyone successfully used crosswalk to get an enveloped character from xsi to maya? I haven't so any advice would be gratefully received. I have a 5 trillion polygon character made up of millions of separate bits so using any sort of shape baking procedure is probably out of the question. As usual I am testing out the principal simply on a sphere and a 3 bone chain. I have tried all 5 export optopns in the export to maya option under crosswalk My incompetence is taking me by surprise. Can anyone help? -- Alastair Hearsum GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP T:+44 (0)20 74341182 F:+44 (0)20 74341183 http://www.glassworks.co.uk <http://www.glassworks.co.uk/> http://www.glassworksamsterdam.nl <http://www.glassworksamsterdam.nl/> (Company registered in England with number 04759979. Registered office 7-9 Swallow Street, London, W1B 4DT. VAT registration number: 867290000) DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e- mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. |
- References:
- xsi to maya
- From: Alastair <hearsum(at)glassworks.co.uk>
- Re: xsi to maya
- From: Adam Sale <adamsale(at)shaw.ca>
- xsi to maya
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