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>> One thing that is not very useful about .maps files is that when you >> create them on 64bit machines, you can use them only on 64bit machines.
So 32 --> 64 is okay, but 64 --> 32 is not okay? That seems weird.
Anyway, the update for now is that using 8-bit 8K .map files (eliptical at 20, 4, .3) renders at a
pretty decent speed. Rendering a rather large region with the asset
more or less fully framed up took about 5 minutes. If I turn on
occlusion, cpu usage is back around 100%. Good stuff.
I probably won't really be able to test with floating-point 8K .map files, as I don't have access to a 64-bit windows machine or a 32-bit linux machine. I may just have to create one, though. If I do and I have time, I'll post an update.
- Andy
On 1/3/08, Votch <megavotch(at)gmail.com> wrote:
Maps generated in 32bit XSI / MR will work in 64bit XSI / MR.
I'm using a 32bit machine but all my rendernodes are 64bit.
Can't say the same is true for windows / Linux.
V-
On Jan 3, 2008 4:25 PM, Alan Jones < skyphyr(at)gmail.com> wrote:
Hi Andy,
> I'd hop over to a 64-bit machine, but I guess the .map files won't work > then, right? Will Linux work?
.map files will work on both architectures, but only on the
architecture on which they're generated.
I believe .map files generated on 32bit linux work fine on 32bit windows, as I'm pretty sure I'd have heard complaints, but I can't say I've actually tested it.
Cheers,
Alan.
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