RE: Lots of very high res textures

Date : Fri, 4 Jan 2008 10:09:02 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: Lots of very high res textures

Whether it’s still relevant or not I’m not sure but when my company was making the migration from SGI over to Windows, what, 10-15 years ago?,  while the windows machines were that much faster at rendering and animating it was scary just how lousy it’s network performance was than the slower SGI boxes. I remember how we used to serve SI installations from a single location on the SGI boxes and that it was fast enough that it was transparent. The same most certainly couldn’t be said of the windows boxes, even when we did manage to bolster the appallingly inadequate networking tools that came with the OS – no telnet or ftp servers, for example (!?!?!)

 

 I also remember moving a perfectly adequately performing web server from SGI onto a supposedly faster Windows machine. Then moving it back because it was unworkable.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: 03 January 2008 22:38
To: XSI(at)Softimage.COM
Subject: RE: Lots of very high res textures

 

This is actually an OS problem and is the same as if you had your page/swap file on the network. If you're using Linux with NFS and caching enabled, it works quite ok since the network copy is transparently copied to the local drive and mapped from there. The same cannot be said for many other network drive implementations and especially not CIFS on Windows.

 

 - ½

 


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