RE: Lots of very high res textures

Date : Fri, 4 Jan 2008 15:32:08 +0100
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: Lots of very high res textures
  |> Others that I have completely forgotten is to use wavelet 
  |> compressed texture.
  |> http://www.wavgen.com/
Isn't that the same as if you use OpenEXR Wavelet?
As long as it is a texture loader, MRay still keeps the uncompressed image in memory...
There would only be a difference if you use a custom shader instead of the default texturing node.

One question I never tested: Someone knows if Mray will load the texture as float into memory, no matter if you use an 8bit texture?


  |> After the gigacore polygon the gigacore texture ? 
First they should speed up the animation interaction compared to other packages...


Holger Schönberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 

 

  |> -----Original Message-----
  |> From: owner-xsi(at)Softimage.COM 
  |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Harry Bardak
  |> Sent: Friday, January 04, 2008 2:47 PM
  |> To: xsi(at)Softimage.COM
  |> Subject: RE: Lots of very high res textures
  |> 
  |> 
  |> After the gigacore polygon the gigacore texture ? 
  |> 
  |> :)
  |> 
  |> 
  |> Harry Bardak TD / Compositor. 
  |> Http://perso.wanadoo.fr/harry.bardak/ +33 6 76 63 35 54+44 
  |> 781 661 4147
  |> 
  |> ----------------------------------------
  |> > From: hb_xsimailinglist(at)hotmail.com
  |> > To: xsi(at)Softimage.COM
  |> > Subject: RE: Lots of very high res textures
  |> > Date: Fri, 4 Jan 2008 14:44:38 +0100
  |> > 
  |> > 
  |> > Others that I have completely forgotten is to use 
  |> wavelet compressed texture.
  |> > 
  |> > http://www.wavgen.com/
  |> > 
  |> > 
  |> > 
  |> > Harry Bardak TD / Compositor. 
  |> Http://perso.wanadoo.fr/harry.bardak/ +33 6 76 63 35 54+44 
  |> 781 661 4147
  |> > 
  |> > _________________________________________________________________
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