mental ray will load in the texture, uncompressed at the original bit depth. The only exception is half-float EXRs, which are expanded into full-float internally.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Schoenberger
Sent: 04-Jan-2008 09:32
To: XSI(at)Softimage.COM
Subject: RE: Lots of very high res textures
|> Others that I have completely forgotten is to use wavelet
|> compressed texture.
|> http://www.wavgen.com/
Isn't that the same as if you use OpenEXR Wavelet?
As long as it is a texture loader, MRay still keeps the uncompressed image in memory...
There would only be a difference if you use a custom shader instead of the default texturing node.
One question I never tested: Someone knows if Mray will load the texture as float into memory, no matter if you use an 8bit texture?
|> After the gigacore polygon the gigacore texture ?
First they should speed up the animation interaction compared to other packages...
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> -----Original Message-----
|> From: owner-xsi(at)Softimage.COM
|> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Harry Bardak
|> Sent: Friday, January 04, 2008 2:47 PM
|> To: xsi(at)Softimage.COM
|> Subject: RE: Lots of very high res textures
|>
|>
|> After the gigacore polygon the gigacore texture ?
|>
|> :)
|>
|>
|> Harry Bardak TD / Compositor.
|> Http://perso.wanadoo.fr/harry.bardak/ +33 6 76 63 35 54+44
|> 781 661 4147
|>
|> ----------------------------------------
|> > From: hb_xsimailinglist(at)hotmail.com
|> > To: xsi(at)Softimage.COM
|> > Subject: RE: Lots of very high res textures
|> > Date: Fri, 4 Jan 2008 14:44:38 +0100
|> >
|> >
|> > Others that I have completely forgotten is to use
|> wavelet compressed texture.
|> >
|> > http://www.wavgen.com/
|> >
|> >
|> >
|> > Harry Bardak TD / Compositor.
|> Http://perso.wanadoo.fr/harry.bardak/ +33 6 76 63 35 54+44
|> 781 661 4147
|> >
|> > _________________________________________________________________
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