Yes it would make rigs more consistent, especially between the axis of the
bones and the objects constrained by the bones. But I'm afraid it's not
possible. The bones' axis are fixed by the way bones are handled in XSI.
David
----- Original Message -----
From: "Martin Matzeder" <xsi(at)booyabase.de>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, January 02, 2008 11:02 AM
Subject: bone axis alignment
happy new year!
Sometimes I miss the freedom to define the axis of a bonechain by myself.
is there a way to do it ( i don't think so). it would help to make my rigs
more consistent. it's not a must have feature, sure not but it would be a
nice one. what do You think?
martin
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
--
No virus found in this incoming message.
Checked by AVG Free Edition. Version: 7.5.516 / Virus Database:
269.17.13/1207 - Release Date: 02/01/2008 11:29
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi