Re: bone axis alignment

Date : Tue, 8 Jan 2008 11:48:55 -0500
To : XSI(at)Softimage.COM
From : "David Barosin" <dbarosin(at)gmail.com>
Subject : Re: bone axis alignment
Well you can put some offset values on the bones to make them behave  like they are using a different axis.

select the bone hit enter and use the 'bone axis offset'

On Jan 8, 2008 8:31 AM, David Saber < davidml(at)neuf.fr> wrote:
Yes it would make rigs more consistent, especially between the axis of the
bones and the objects constrained by the bones. But I'm afraid it's not
possible. The bones' axis are fixed by the way bones are handled in XSI.
David

----- Original Message -----
From: "Martin Matzeder" <xsi(at)booyabase.de>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, January 02, 2008 11:02 AM
Subject: bone axis alignment


> happy new year!
>
> Sometimes I miss the freedom to define the axis of a bonechain by myself.
> is there a way to do it ( i don't think so). it would help to make my rigs
> more consistent. it's not a must have feature, sure not but it would be a
> nice one. what do You think?
>
> martin
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