XSI's built-in stuff has nothing like that, unfortunately.
However, I think maybe you can hack your way through by selecting all
edges, rightclick->Disconnect Components, then tagging all points and
doing rightclick->Weld Boundary Points/Edges (which has a slider.)
Although I'm sure someone somewhere probably wrote a script to do this
kind of merge neighbours already. Maybe they'll reply.
-- Alan
On Jan 14, 2008 2:29 PM, Justin Wasilenko <justin(at)waz.ca> wrote:
>
>
>
> Is there a Weld Vertex command like 3ds Max's where you can select a bunch
> of vertices and up the threshold until they all merge together? I've got a
> mesh with a bunch of random vertices left over from removing beveled edges,
> and want to merge them with their next door neighbor,
>
>
>
> Justin
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