Re: Weld Vertices

Date : Mon, 14 Jan 2008 14:42:10 -0800
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: Weld Vertices
XSI's built-in stuff has nothing like that, unfortunately.

However, I think maybe you can hack your way through by selecting all
edges, rightclick->Disconnect Components, then tagging all points and
doing rightclick->Weld Boundary Points/Edges (which has a slider.)

Although I'm sure someone somewhere probably wrote a script to do this
kind of merge neighbours already. Maybe they'll reply.

   -- Alan

On Jan 14, 2008 2:29 PM, Justin Wasilenko <justin(at)waz.ca> wrote:
>
>
>
> Is there a Weld Vertex command like 3ds Max's where you can select a bunch
> of vertices and up the threshold until they all merge together? I've got a
> mesh with a bunch of random vertices left over from removing beveled edges,
> and want to merge them with their next door neighbor,
>
>
>
> Justin
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.