Re: Weld Vertices

Date : Mon, 14 Jan 2008 14:53:39 -0800
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: Weld Vertices
you could try modify > polymesh > filter points, or filter edges or Plygons for that matter..
I also think that Polygon reduction has some methods in the advanced tab that may be of use to you.

Adam

----- Original Message -----
From: Alan Fregtman <alan.fregtman@gmail.com>
Date: Monday, January 14, 2008 2:51 pm
Subject: Re: Weld Vertices
To: XSI@Softimage.COM

> XSI's built-in stuff has nothing like that, unfortunately.
>
> However, I think maybe you can hack your way through by
> selecting all
> edges, rightclick->Disconnect Components, then tagging all
> points and
> doing rightclick->Weld Boundary Points/Edges (which has a slider.)
>
> Although I'm sure someone somewhere probably wrote a script to
> do this
> kind of merge neighbours already. Maybe they'll reply.
>
>    -- Alan
>
> On Jan 14, 2008 2:29 PM, Justin Wasilenko <justin@waz.ca> wrote:
> >
> >
> >
> > Is there a Weld Vertex command like 3ds Max's where you can
> select a bunch
> > of vertices and up the threshold until they all merge
> together? I've got a
> > mesh with a bunch of random vertices left over from removing
> beveled edges,
> > and want to merge them with their next door neighbor,
> >
> >
> >
> > Justin
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