How? Do elaborate. :)
On Jan 14, 2008 8:37 PM, Thiago Costa <thiagocosta3d(at)gmail.com> wrote:
> haha... probably since v 4.
> Usually I like to loop on the edge ring and collapse (faster selection), but
> sometimes I use this one too...
>
> Do you know that you can make clusters centers using weight maps? This one I
> just discovered another day... :P
> thanks!
>
>
>
> On 14/01/2008, Alan Fregtman <alan.fregtman(at)gmail.com> wrote:
> > What the hell.... since what version does that exist? =o
> >
> > I don't remember that being there.
> >
> > On Jan 14, 2008 3:12 PM, Thiago Costa <thiagocosta3d(at)gmail.com > wrote:
> > > how not? select your points and right click>weld points to target then
> right
> > > click.
> > > first it will kinda collapse everything but you open the weld points
> > > operator and theres a "max distance" property.
> > >
> > >
> > >
> > > On 14/01/2008, Adam Sale <adamsale(at)shaw.ca> wrote:
> > > >
> > > > you could try modify > polymesh > filter points, or filter edges or
> > > Plygons for that matter..
> > > > I also think that Polygon reduction has some methods in the advanced
> tab
> > > that may be of use to you.
> > > >
> > > > Adam
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: Alan Fregtman < alan.fregtman(at)gmail.com>
> > > > Date: Monday, January 14, 2008 2:51 pm
> > > > Subject: Re: Weld Vertices
> > > > To: XSI(at)Softimage.COM
> > > >
> > > > > XSI's built-in stuff has nothing like that, unfortunately.
> > > > >
> > > > > However, I think maybe you can hack your way through by
> > > > > selecting all
> > > > > edges, rightclick->Disconnect Components, then tagging all
> > > > > points and
> > > > > doing rightclick->Weld Boundary Points/Edges (which has a slider.)
> > > > >
> > > > > Although I'm sure someone somewhere probably wrote a script to
> > > > > do this
> > > > > kind of merge neighbours already. Maybe they'll reply.
> > > > >
> > > > > -- Alan
> > > > >
> > > > > On Jan 14, 2008 2:29 PM, Justin Wasilenko <justin(at)waz.ca> wrote:
> > > > > >
> > > > > >
> > > > > >
> > > > > > Is there a Weld Vertex command like 3ds Max's where you can
> > > > > select a bunch
> > > > > > of vertices and up the threshold until they all merge
> > > > > together? I've got a
> > > > > > mesh with a bunch of random vertices left over from removing
> > > > > beveled edges,
> > > > > > and want to merge them with their next door neighbor,
> > > > > >
> > > > > >
> > > > > >
> > > > > > Justin
> > > > > ---
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> > > > > text in body:
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> > > > >
> > >
> > >
> > ---
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>
>
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