Re: normal and bump maps together

Date : Tue, 15 Jan 2008 20:06:14 +0100
To : XSI(at)Softimage.COM
From : "Arvid Björn" <arvidbjorn(at)gmail.com>
Subject : Re: normal and bump maps together
Thanks Alan! :-) Didn't find any input on the normal map node to connect two of them though, but combining with a single normal map and multiple bump maps works.


On Jan 15, 2008 3:34 PM, Alan Jones < skyphyr(at)gmail.com> wrote:
Hi Arvid,

Use the output of one as the input of the other ( i.e. base normal).

As far as boosting a normal map you can't push it beyond 1 (the fading
is just faked anyway) though you may be able to
cheat the effect by using the same normal map twice - one as the base
for the other.

Cheers,

Alan.

On Jan 15, 2008 2:23 PM, Arvid Björn <arvidbjorn(at)gmail.com> wrote:
> Hi list!
>
> I dug up this post from the beginning of time after searching my mail
> archive, just wanted to ask a question about this. Combining maps this way
> seems to create like a 50% mix of each, which decreases the effect of both
> normal map and bump, and I'm not sure how to boost the normal map. Is there
> any "proper" way of combining normal + bump? :-)
>
> Thanks,
> Arvid
>
>
>
> On Mar 13, 2007 3:24 PM, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> >
> > > What are the benefits if any of using normal maps instead of bumps.
> >
> > Much faster to render, greater access to the illumination of the
> > object, can be automatically setup for viewport display with realtime
> > shaders through Ultimapper.
> >
> >
> >
> >
> > > and is there a way to combine hight or depth maps (bump maps) with
> > > normal maps?
> >
> > If the normal is a tangent space normal map (mostly blue), plug the
> > normal map into a XSINormalMap, and combine the bumpmap_generator with
> > the xsinormalmap with a vector_math_vector using vector1+vector2
> > operation. Since a bump is expressed in object space normals, it is
> > simple to convert the normal map into object space normals as well
> > (this is what the xsinormalmap does).
> >
> > If the normal map is not a tangent space normal map but rather an
> > object space normal map, convert it to vector, make sure its range is
> > -1/1, and plug it into a vector_math_vector using the same operation I
> > previously mentioned.
> >
> >
> > Cheers
> > Bernard
> >
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> > unsubscribe xsi
> >
>
>
>
> --
> stockholm.postproduction | www.stopp.se

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi



--
stockholm.postproduction | www.stopp.se

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.