Re: normal and bump maps together
| Date : Tue, 15 Jan 2008 20:06:14 +0100 |
| To : XSI(at)Softimage.COM |
| From : "Arvid Björn" <arvidbjorn(at)gmail.com> |
| Subject : Re: normal and bump maps together |
On Jan 15, 2008 3:34 PM, Alan Jones <
skyphyr(at)gmail.com> wrote:
Hi Arvid,
Use the output of one as the input of the other ( i.e. base normal).
As far as boosting a normal map you can't push it beyond 1 (the fading
is just faked anyway) though you may be able to
cheat the effect by using the same normal map twice - one as the basefor the other.
Cheers,
Alan.On Jan 15, 2008 2:23 PM, Arvid Björn <arvidbjorn(at)gmail.com> wrote:
> Hi list!
>
> I dug up this post from the beginning of time after searching my mail
> archive, just wanted to ask a question about this. Combining maps this way
> seems to create like a 50% mix of each, which decreases the effect of both
> normal map and bump, and I'm not sure how to boost the normal map. Is there
> any "proper" way of combining normal + bump? :-)
>
> Thanks,
> Arvid
>
>
>
> On Mar 13, 2007 3:24 PM, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> >
> > > What are the benefits if any of using normal maps instead of bumps.
> >
> > Much faster to render, greater access to the illumination of the
> > object, can be automatically setup for viewport display with realtime
> > shaders through Ultimapper.
> >
> >
> >
> >
> > > and is there a way to combine hight or depth maps (bump maps) with
> > > normal maps?
> >
> > If the normal is a tangent space normal map (mostly blue), plug the
> > normal map into a XSINormalMap, and combine the bumpmap_generator with
> > the xsinormalmap with a vector_math_vector using vector1+vector2
> > operation. Since a bump is expressed in object space normals, it is
> > simple to convert the normal map into object space normals as well
> > (this is what the xsinormalmap does).
> >
> > If the normal map is not a tangent space normal map but rather an
> > object space normal map, convert it to vector, make sure its range is
> > -1/1, and plug it into a vector_math_vector using the same operation I
> > previously mentioned.
> >
> >
> > Cheers
> > Bernard
> >
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> > unsubscribe xsi
> >
>
>
>
> --
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- References:
- Re: normal and bump maps together
- From: "Arvid Björn" <arvidbjorn(at)gmail.com>
- Re: normal and bump maps together
- From: "Alan Jones" <skyphyr(at)gmail.com>
- Re: normal and bump maps together
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