Neat! Never noticed the weightmap "plug" was next to the amplitude. hehe
Did you know you can get an instant anemone or tentacly thing by using
1 Extrude op? It's all about the Transform tab and the number of
subdivisions.
(See attached screenshot.)
On Jan 15, 2008 10:20 AM, Thiago Costa <thiagocosta3d(at)gmail.com> wrote:
> yes, it's work in anyway... you can right click right away or you can select
> the points and right click. whatever you do will work because it's part of
> the Weld Points Op.
> The Max distance is grayed out by default, you just need to turn it on
> before set the value.
>
> (at)Alan,
> so cluster center, make the cluster center with some points selected, open
> the "Cluster Center" operator under the mesh. There you'll see a connection
> icon in the side of the "amplitude" parameter... just click there and pick
> your weight map under the mesh.
> :D
>
>
>
> On 14/01/2008, Justin Wasilenko <justin(at)waz.ca> wrote:
> >
> >
> >
> >
> > Cool, thanks for the tip, however the max distance property was grayed
> out. but after reading the documentation, you first need to select the
> WeldtoTarget Operator, then end the pick season right away without picking
> anything then it will operate the way I was hoping. Fantastic,
> >
> >
> >
> > Justin
> >
> >
> >
> >
> > From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf
> Of Thiago Costa
> > Sent: January 14, 2008 8:37 PM
> > To: XSI(at)Softimage.COM
> > Subject: Re: Weld Vertices
> >
> >
> >
> >
> > haha... probably since v 4.
> > Usually I like to loop on the edge ring and collapse (faster selection),
> but sometimes I use this one too...
> >
> > Do you know that you can make clusters centers using weight maps? This one
> I just discovered another day... :P
> > thanks!
> >
> >
> > On 14/01/2008, Alan Fregtman <alan.fregtman(at)gmail.com> wrote:
> >
> > What the hell.... since what version does that exist? =o
> >
> > I don't remember that being there.
> >
> > On Jan 14, 2008 3:12 PM, Thiago Costa <thiagocosta3d(at)gmail.com > wrote:
> > > how not? select your points and right click>weld points to target then
> right
> > > click.
> > > first it will kinda collapse everything but you open the weld points
> > > operator and theres a "max distance" property.
> > >
> > >
> > >
> > > On 14/01/2008, Adam Sale <adamsale(at)shaw.ca> wrote:
> > > >
> > > > you could try modify > polymesh > filter points, or filter edges or
> > > Plygons for that matter..
> > > > I also think that Polygon reduction has some methods in the advanced
> tab
> > > that may be of use to you.
> > > >
> > > > Adam
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: Alan Fregtman < alan.fregtman(at)gmail.com>
> > > > Date: Monday, January 14, 2008 2:51 pm
> > > > Subject: Re: Weld Vertices
> > > > To: XSI(at)Softimage.COM
> > > >
> > > > > XSI's built-in stuff has nothing like that, unfortunately.
> > > > >
> > > > > However, I think maybe you can hack your way through by
> > > > > selecting all
> > > > > edges, rightclick->Disconnect Components, then tagging all
> > > > > points and
> > > > > doing rightclick->Weld Boundary Points/Edges (which has a slider.)
> > > > >
> > > > > Although I'm sure someone somewhere probably wrote a script to
> > > > > do this
> > > > > kind of merge neighbours already. Maybe they'll reply.
> > > > >
> > > > > -- Alan
> > > > >
> > > > > On Jan 14, 2008 2:29 PM, Justin Wasilenko <justin(at)waz.ca> wrote:
> > > > > >
> > > > > >
> > > > > >
> > > > > > Is there a Weld Vertex command like 3ds Max's where you can
> > > > > select a bunch
> > > > > > of vertices and up the threshold until they all merge
> > > > > together? I've got a
> > > > > > mesh with a bunch of random vertices left over from removing
> > > > > beveled edges,
> > > > > > and want to merge them with their next door neighbor,
> > > > > >
> > > > > >
> > > > > >
> > > > > > Justin
> > > > > ---
> > > > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
> > > > > text in body:
> > > > > unsubscribe xsi
> > > > >
> > >
> > >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
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> >
> >
>
>
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