I think you're talking about the busted 6.5 release for linux (i.e.
6.5) you need to get your sysadmins to upgrade you to QFE1/2 :-)
Cheers,
Alan.
On Jan 28, 2008 4:55 PM, Mario Ucci <mariou(at)the-mill.com> wrote:
>
> Now, a neat traick would be to make the bump node to work as it was on 6.02 (i.e. Like ZBUMP) as it doesnt anymore, if u try to plug an image and make it obey your texture map, it wont work.. at least not as it did before.
>
> Alan baby, help?
>
> Cheerios
>
> mario
>
>
>
>
>
> ________________________________________
> From: owner-xsi(at)Softimage.COM [owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall [chris.marshall(at)eclipsecreative.co.uk]
> Sent: Monday, January 28, 2008 4:40 PM
> To: XSI(at)Softimage.COM
> Subject: Re: bumpmap and round corners
>
> Thanks Alan,
> I'm not sure I would have figured that one out!!
> Will test it out right now!
> Cheers
> Chris
>
>
> Alan Jones wrote:
>
> Hi Chris,
>
> See attached :)
>
> Cheers,
>
> Alan.
>
> On Jan 28, 2008 4:03 PM, Chris Marshall
> <chris.marshall(at)eclipsecreative.co.uk><mailto:chris.marshall(at)eclipsecreative.co.uk> wrote:
>
>
> Hi All,
> I'm trying to apply a bumpmap, the cell texture run through the bumpmap
> node, as well as use the round corners node as well. It appears that the
> round corners node only works when plugged onto the bump input of the
> shader node ie PHONG, and the cell texture bumpmap only works when
> plugged directly onto the bump input of the MATERIAL node. When both are
> plugged into these, the round corners doesn't work. I'm now assuming
> that I can't use both together, but does anyone have an idea of how to
> get this to work? ie. To mix the two, and then which input to use?
>
> Cheers
>
> Chris
>
>
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