I can't for the life of me get this to work... Am I missing something really obvious?
var oHairColl = ActiveSceneRoot.FindChildren(null, ???);
What I really want are the Hair Dynamics operators but the hair objects themselves would do.... Right now I'm checking the type of everything in the scene to filter out the hair objects, then going through each of their construction histories looking for the Simulation operators and returning my collection of operators, but this seems really round the houses.
I've tried 'hair', 'siFurOpType', 'siFurPrimType' etc.... which type do you guys use in conjunction with FindChildren when working with hair?
Thanks,
DAN