It seems that when importing a .obj file for a
large and complex mesh, XSI changes the order of some of the UV points. For
example, if we export an .obj to be used in Zbrush, UVLayout or Unfold 3D for
example, when we reimport the obj and we want to copy the UVs to the original
mesh, it won’t work. Sure, we try and fix it using Gator but sometimes, the
results are not always liable. How do you guys deal with such problem?
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history,
tomorrow is a mystery, today is a gift and that is why it's called the
present"