Try selecting “Separate
files per object” before exporting. I had the same issue but with point indices
instead.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Mathieu Leclaire
Sent: Tuesday, January 29, 2008
3:47 PM
To: XSI(at)Softimage.COM
Subject: .obj import UV point
order
It seems that when
importing a .obj file for a large and complex mesh, XSI changes the order of
some of the UV points. For example, if we export an .obj to be used in Zbrush,
UVLayout or Unfold 3D for example, when we reimport the obj and we want to copy
the UVs to the original mesh, it won’t work. Sure, we try and fix it
using Gator but sometimes, the results are not always liable. How do you guys
deal with such problem?
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a
mystery, today is a gift and that is why it's called the present"