RE: .obj import UV point order

Date : Tue, 29 Jan 2008 15:58:18 -0500
To : <XSI(at)Softimage.COM>
From : "Vincent Fortin" <vincent.fortin(at)ubisoft.com>
Subject : RE: .obj import UV point order

Try selecting “Separate files per object” before exporting. I had the same issue but with point indices instead.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Mathieu Leclaire
Sent: Tuesday, January 29, 2008 3:47 PM
To: XSI(at)Softimage.COM
Subject: .obj import UV point order

 

It seems that when importing a .obj file for a large and complex mesh, XSI changes the order of some of the UV points. For example, if we export an .obj to be used in Zbrush, UVLayout or Unfold 3D for example, when we reimport the obj and we want to copy the UVs to the original mesh, it won’t work. Sure, we try and fix it using Gator but sometimes, the results are not always liable. How do you guys deal with such problem?

 

Mathieu Leclaire

R&D Programmer

Hybride Technologies

 

"Yesterday is history, tomorrow is a mystery, today is a gift and that is why it's called the present"

 


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