RE: .obj import UV point order

Date : Tue, 29 Jan 2008 23:50:46 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: .obj import UV point order
I have a fix, one I use in the roadkill plugin. I'm not where I can get it
right now but I'll try and get it posted tomorrow. Or try searching the
arcvhives, I'm pretty sure I've posted it here before.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Julien Stiegler
> Sent: 29 January 2008 21:37
> To: XSI(at)Softimage.COM
> Subject: Re: .obj import UV point order
> 
> xsi vertex order is fine.
> I think uv result also matches perfectly but the uv samples doesn't
> always keep the same order.
> I mean the uv sample is connected to the corrected vertex index so the
> result is fine even though the uv sample itself doesn't have the same
> index . I remember i had to avoid strange uv situations manually in
> xsilo importer/exporter.
> 
> Alan Fregtman wrote:
> 
> >UVlayout never -- unless they fixed it in a newer version -- respects
> >vertex point order, by the way. (They will import, but exporting will
> >have completely new order.)
> >
> >Roadkill keeps the point order the same every time. (It also handles
> >overlapping cuts, which UVlayout despises, giving you a jellyfish-like
> >twitching of the uv shell with overlap.)
> >
> >
> >On Jan 29, 2008 12:58 PM, Vincent Fortin <vincent.fortin(at)ubisoft.com>
> wrote:
> >
> >
> >>
> >>Try selecting "Separate files per object" before exporting. I had the
> same
> >>issue but with point indices instead.
> >>
> >>
> >>________________________________
> >>
> >>
> >>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of
> >>Mathieu Leclaire
> >>Sent: Tuesday, January 29, 2008 3:47 PM
> >>To: XSI(at)Softimage.COM
> >>Subject: .obj import UV point order
> >>
> >>
> >>
> >>
> >>
> >>It seems that when importing a .obj file for a large and complex
> mesh, XSI
> >>changes the order of some of the UV points. For example, if we export
> an
> >>.obj to be used in Zbrush, UVLayout or Unfold 3D for example, when we
> >>reimport the obj and we want to copy the UVs to the original mesh, it
> won't
> >>work. Sure, we try and fix it using Gator but sometimes, the results
> are not
> >>always liable. How do you guys deal with such problem?
> >>
> >>
> >>
> >>Mathieu Leclaire
> >>
> >>R&D Programmer
> >>
> >>Hybride Technologies
> >>
> >>
> >>
> >>"Yesterday is history, tomorrow is a mystery, today is a gift and
> that is
> >>why it's called the present"
> >>
> >>
> >>
> >>
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> >
> >
> >
> 
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