Re: .obj import UV point order

Date : Wed, 30 Jan 2008 09:34:07 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: .obj import UV point order
Though Kim's approach is a bit smarter, I've posted a fix to this a while back on http://www.mindthink.de called "aa_CopyUVsPerFace". Basically it copies the texture coordinates from a selected source mesh onto a selected target mesh, dealing with messed up sample indices.

-André


Mathieu Leclaire wrote:

It seems that when importing a .obj file for a large and complex mesh, XSI changes the order of some of the UV points. For example, if we export an .obj to be used in Zbrush, UVLayout or Unfold 3D for example, when we reimport the obj and we want to copy the UVs to the original mesh, it won’t work. Sure, we try and fix it using Gator but sometimes, the results are not always liable. How do you guys deal with such problem?


Mathieu Leclaire

R&D Programmer

Hybride Technologies

"Yesterday is history, tomorrow is a mystery, today is a gift and that is why it's called the present"


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