Though Kim's approach is a bit smarter, I've posted a fix to this a
while back on http://www.mindthink.de called "aa_CopyUVsPerFace".
Basically it copies the texture coordinates from a selected source mesh
onto a selected target mesh, dealing with messed up sample indices.
-André
Mathieu Leclaire wrote:
It seems that when importing a .obj file for a large and complex mesh,
XSI changes the order of some of the UV points. For example, if we
export an .obj to be used in Zbrush, UVLayout or Unfold 3D for
example, when we reimport the obj and we want to copy the UVs to the
original mesh, it won’t work. Sure, we try and fix it using Gator but
sometimes, the results are not always liable. How do you guys deal
with such problem?
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that
is why it's called the present"
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