> Though Kim's approach is a bit smarter, I've posted a fix to this a
> while back on
http://www.mindthink.de called "aa_CopyUVsPerFace".
> Basically it copies the texture coordinates from a selected source mesh
> onto a selected target mesh, dealing with messed up sample indices.
>
> -André
>
>
> Mathieu Leclaire wrote:
> >
> > It seems that when importing a .obj file for a large and complex
> mesh,
> > XSI changes the order of some of the UV points. For example, if we
> > export an .obj to be used in Zbrush, UVLayout or Unfold 3D for
> > example, when we reimport the obj and we want to copy the UVs to the
> > original mesh, it won't work. Sure, we try and fix it using Gator but
> > sometimes, the results are not always liable. How do you guys deal
> > with such problem?
> >
> > Mathieu Leclaire
> >
> > R&D Programmer
> >
> > Hybride Technologies
> >
> > "Yesterday is history, tomorrow is a mystery, today is a gift and
> that
> > is why it's called the present"
> >
>
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