Re: Enlighten - Real-time radiosity

Date : Wed, 30 Jan 2008 14:18:25 -0800
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: Enlighten - Real-time radiosity
that fracturing stuff is sick!

On Jan 30, 2008 2:04 PM, Marc-Andre Carbonneau <marc-andre.carbonneau(at)ubisoft.com> wrote:

Why, when you simulate! Oh wait…

http://www.gametrailers.com/player/30050.html

Everything's already real-time there too. L

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Morten Bartholdy
Sent: January 30, 2008 4:13 PM
To: XSI(at)Softimage.COM


Subject: Re: Enlighten - Real-time radiosity

 

When would we get coffee or take an occasional leak if lighting is realtime...

 

Morten Bartholdy
3D & VFX Artist

 

----- Original Message -----

From: adrian

Sent: Wednesday, January 30, 2008 6:28 PM

Subject: Re: Enlighten - Real-time radiosity

 

what a load of tosh, who on earth would want their lighting to work in anything CLOSE to realtime.....?

i, like many of my esteemed colleagues, would much rather wait hours at a time, to see the smallest update, then wait days to finally

witness the psychotic flickering of a real 'renderer's' render!

 

 

erm....no


Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com

----- Original Message -----

From: Kris Rivel

Sent: Wednesday, January 30, 2008 4:59 PM

Subject: Re: Enlighten - Real-time radiosity

 

Ridiculous....

Kris

On Jan 30, 2008 11:02 AM, Marc-Andre Carbonneau <marc-andre.carbonneau(at)ubisoft.com> wrote:

Enlighten - Real-time radiosity.

 

Video + screenshots

http://www.geomerics.com/enlighten-media.htm

 

More info:

http://www.geomerics.com/enlighten-why.htm

 

 

 



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