Re: Enlighten - Real-time radiosity
| Date : Wed, 30 Jan 2008 15:17:15 -0800 (PST) |
| To : XSI(at)Softimage.COM |
| From : Eric Lampi <ericlampi(at)yahoo.com> |
| Subject : Re: Enlighten - Real-time radiosity |
E
From: Steven Caron <carons(at)gmail.com>
To: XSI(at)Softimage.COM
Sent: Wednesday, January 30, 2008 5:18:25 PM
Subject: Re: Enlighten - Real-time radiosity
that fracturing stuff is sick!
Why, when you simulate! Oh wait…
http://www.gametrailers.com/player/30050.html
Everything's already real-time there too. L
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Morten Bartholdy
Sent: January 30, 2008 4:13 PM
To: XSI(at)Softimage.COM
Subject: Re: Enlighten - Real-time radiosity
When would we get coffee or take an occasional leak if lighting is realtime...
Morten Bartholdy
3D & VFX Artist
----- Original Message -----
From: adrian
Sent: Wednesday, January 30, 2008 6:28 PM
Subject: Re: Enlighten - Real-time radiosity
what a load of tosh, who on earth would want their lighting to work in anything CLOSE to realtime.....?
i, like many of my esteemed colleagues, would much rather wait hours at a time, to see the smallest update, then wait days to finally
witness the psychotic flickering of a real 'renderer's' render!
erm....no
Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com----- Original Message -----
From: Kris Rivel
Sent: Wednesday, January 30, 2008 4:59 PM
Subject: Re: Enlighten - Real-time radiosity
Ridiculous....
KrisOn Jan 30, 2008 11:02 AM, Marc-Andre Carbonneau <marc-andre.carbonneau(at)ubisoft.com> wrote:
Enlighten - Real-time radiosity.
Video + screenshots
http://www.geomerics.com/enlighten-media.htm
More info:
http://www.geomerics.com/enlighten-why.htm
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