SDK: Texture Support neutral pose
| Date : Wed, 30 Jan 2008 18:05:34 -0800 |
| To : <xsi(at)Softimage.COM> |
| From : Matt Lind <speye_21(at)hotmail.com> |
| Subject : SDK: Texture Support neutral pose |
Question for those who've dug under the hood of XSI:
When a new texture support and projection are created on a mesh, XSI does some math to figure out the bounding box of the mesh, resizes the texture support to fit, then resets (freezes) the SRT values to the identity matrix. Great, but where do I find the size (dimensions) of the texture support when it was first created and assigned to the mesh? Assume you're looking for this data after the mesh and texture support have been modified quite a bit by one or more artists. For example, get a primitive polygon mesh torus and immediately assign an XY planar projection to it. Where can I dig up the information that tells me the texture support is 2 units tall by 8 units wide? The SRT is the identity, so it's useless. I can't use the bounding box because it tells me the current dimensions, not the dimensions of the support at the time it was assigned to the mesh (which is what I want). In short, I need the equivalent of a neutral pose of the texture support.
Anybody?
thanks
Matt
------------------------------
Matt Lind
Animator / Technical Director
SOFTIMAGE certified instructor:
SOFTIMAGE|3D
SOFTIMAGE|XSI
Matt.Lind(at)Mantom(dot)net
------------------------------
Matt Lind
Animator / Technical Director
SOFTIMAGE certified instructor:
SOFTIMAGE|3D
SOFTIMAGE|XSI
Matt.Lind(at)Mantom(dot)net
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