Re: Shattering glass?
| Date : Fri, 1 Feb 2008 16:01:55 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk> |
| Subject : Re: Shattering glass? |
Morten Bartholdy 3D & VFX Artist
----- Original Message ----- From: "Alan Fregtman" <alan.fregtman(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Friday, February 01, 2008 3:32 AM
Subject: Re: Shattering glass?
Or online and free and awesome: http://vectormagic.stanford.edu/
On Jan 31, 2008 10:53 AM, Juan Brockhaus <juanb(at)the-mill.com> wrote:Hi,
haven't done shattered glass (as far as I remember...), but this little software helped me a few times to convert bitmaps to curves:
www.wissenuk.com/products/traceline.htm
Juan
Joe Laffey wrote:
> On Thu, 31 Jan 2008, Robert Chapman wrote:
>
>> Had to do this yesterday, got the director to provide a 'shatter' >> image and
>> spent about half an hour tracing it with the add polygon edge tool. >> Once
>> complete its pretty easy to loop through each poly, extract and >> extrude for
>> thickness. granted this particular glass shatter wasnt that >> complicated, for
>> something more complex I would automate by using the 'trace' feature >> in
>> illustrator/flash of a suitable bitmap shatter and output an .ai file >> for
>> further seperating and extruding.
>>
>
>
> I did a glass shatter with a custom pattern by drawing the lines in
> Illustrator, creating the pattern. Then in Illustrator I used the
> Pathfinder features to give the lines thickness (convert them to > polygons,
> not strokes). Then still in Illustrator I booleaned those out of a
> rectangle. This gave me the basic shape with fine cracks (make the > lines
> real thin). I think I did the dynamics for that one in LW, but it would > be
> about the same in XSI.
>
>
> --
> Joe Laffey | Visual Effects for Film and Video
> LAFFEY Computer Imaging | -------------------------------------
> St. Louis, MO | Show Reel http://LAFFEY.tv/?e08931
> USA | -------------------------------------
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