Re: Shattering glass?

Date : Fri, 1 Feb 2008 15:12:34 +0000
To : XSI(at)Softimage.COM
From : "Arnar Gunnarsson" <arnar.w(at)gmail.com>
Subject : Re: Shattering glass?

you could check out the example on the wiki,  see "broken window" you can also download the file

http://softimage.wiki.avid.com/index.php/Fun_With_PhysX

.a


On Feb 1, 2008 3:01 PM, Morten Bartholdy <xsi(at)colorshopvfx.dk> wrote:
Thanks for the suggestions guys. I need to make 100+ pieces of irregular
broken curved glass pieces for highres still work, so I would appreciate
some level of automatization - I guess we might be better off doing this
with Blastcode in Maya :(

Morten Bartholdy
3D & VFX Artist



----- Original Message -----
From: "Alan Fregtman" <alan.fregtman(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Friday, February 01, 2008 3:32 AM
Subject: Re: Shattering glass?


> Or online and free and awesome:
> http://vectormagic.stanford.edu/
>
>
> On Jan 31, 2008 10:53 AM, Juan Brockhaus <juanb(at)the-mill.com> wrote:
>> Hi,
>>
>> haven't done shattered glass (as far as I remember...), but this little
>> software helped me a few times to convert bitmaps to curves:
>>
>> www.wissenuk.com/products/traceline.htm
>>
>> Juan
>>
>>
>>
>>
>> Joe Laffey wrote:
>> > On Thu, 31 Jan 2008, Robert Chapman wrote:
>> >
>> >> Had to do this yesterday, got the director to provide a 'shatter'
>> >> image and
>> >> spent about half an hour tracing it with the add polygon edge tool.
>> >> Once
>> >> complete its pretty easy to loop through each poly, extract and
>> >> extrude for
>> >> thickness. granted this particular glass shatter wasnt that
>> >> complicated, for
>> >> something more complex I would automate by using the 'trace'  feature
>> >> in
>> >> illustrator/flash of a suitable bitmap shatter and output an .ai file
>> >> for
>> >> further seperating and  extruding.
>> >>
>> >
>> >
>> > I did a glass shatter with a custom pattern by drawing the lines in
>> > Illustrator, creating the pattern. Then in Illustrator I used the
>> > Pathfinder features to give the lines thickness (convert them to
>> > polygons,
>> > not strokes). Then still in Illustrator I booleaned those out of a
>> > rectangle. This gave me the basic shape with fine cracks (make the
>> > lines
>> > real thin). I think I did the dynamics for that one in LW, but it would
>> > be
>> > about the same in XSI.
>> >
>> >
>> > --
>> > Joe Laffey                |       Visual Effects for Film and Video
>> > LAFFEY Computer Imaging   |     -------------------------------------
>> > St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e08931
>> > USA                       |     -------------------------------------
>> > .                         |        -*- Digital Fusion Plugins -*-
>> > --------------------------------------------------------------------------
>> > Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>
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