How real, Morten. I may have something that will work for you. Uses rigid
bodies but it automatically sets a switch animation from passive to active
dependent upon distance from a centre. Then use gravity or object to kick
the segments off.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Morten Bartholdy
> Sent: 01 February 2008 15:02
> To: XSI(at)Softimage.COM
> Subject: Re: Shattering glass?
>
> Thanks for the suggestions guys. I need to make 100+ pieces of
> irregular
> broken curved glass pieces for highres still work, so I would
> appreciate
> some level of automatization - I guess we might be better off doing
> this
> with Blastcode in Maya :(
>
> Morten Bartholdy
> 3D & VFX Artist
>
>
>
> ----- Original Message -----
> From: "Alan Fregtman" <alan.fregtman(at)gmail.com>
> To: <XSI(at)Softimage.COM>
> Sent: Friday, February 01, 2008 3:32 AM
> Subject: Re: Shattering glass?
>
>
> > Or online and free and awesome:
> > http://vectormagic.stanford.edu/
> >
> >
> > On Jan 31, 2008 10:53 AM, Juan Brockhaus <juanb(at)the-mill.com> wrote:
> >> Hi,
> >>
> >> haven't done shattered glass (as far as I remember...), but this
> little
> >> software helped me a few times to convert bitmaps to curves:
> >>
> >> www.wissenuk.com/products/traceline.htm
> >>
> >> Juan
> >>
> >>
> >>
> >>
> >> Joe Laffey wrote:
> >> > On Thu, 31 Jan 2008, Robert Chapman wrote:
> >> >
> >> >> Had to do this yesterday, got the director to provide a 'shatter'
> >> >> image and
> >> >> spent about half an hour tracing it with the add polygon edge
> tool.
> >> >> Once
> >> >> complete its pretty easy to loop through each poly, extract and
> >> >> extrude for
> >> >> thickness. granted this particular glass shatter wasnt that
> >> >> complicated, for
> >> >> something more complex I would automate by using the 'trace'
> feature
> >> >> in
> >> >> illustrator/flash of a suitable bitmap shatter and output an .ai
> file
> >> >> for
> >> >> further seperating and extruding.
> >> >>
> >> >
> >> >
> >> > I did a glass shatter with a custom pattern by drawing the lines
> in
> >> > Illustrator, creating the pattern. Then in Illustrator I used the
> >> > Pathfinder features to give the lines thickness (convert them to
> >> > polygons,
> >> > not strokes). Then still in Illustrator I booleaned those out of a
> >> > rectangle. This gave me the basic shape with fine cracks (make the
> >> > lines
> >> > real thin). I think I did the dynamics for that one in LW, but it
> would
> >> > be
> >> > about the same in XSI.
> >> >
> >> >
> >> > --
> >> > Joe Laffey | Visual Effects for Film and
> Video
> >> > LAFFEY Computer Imaging | ----------------------------------
> ---
> >> > St. Louis, MO | Show Reel
> http://LAFFEY.tv/?e08931
> >> > USA | ----------------------------------
> ---
> >> > . | -*- Digital Fusion Plugins -*-
> >> > ------------------------------------------------------------------
> --------
> >> > Mail here will be rejected --> "Real Trap"
> <r_trap(at)laffeycomputer.com>
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