Re: Coming back from Maya ( keymaps)

Date : Sat, 2 Feb 2008 10:10:16 +0100
To : <XSI(at)Softimage.COM>
From : "peter boeykens" <peter_b(at)skynet.be>
Subject : Re: Coming back from Maya ( keymaps)
any volunteers to shove Kim in the back?

Lefties rule, thanks to XSI keymapping - I luv it.
XSI interaction is the bestest because of all the 3 mouse button power.

I totally agree with the argument: dont make software X(si) behave like software (ma)Y(a).
It's raising expectations of the softwares functioning the same way - which just isnt the case.


If the keyboard mapping makes for a steeper learning curve I'd say that's a positive thing.
At least it forces new users to realise that they're in a different territory than before and might have some investigating and learning to do.
I constantly see people running into that, thinking they know the software because they know another software and are using the same hotkeys.
Nothing good comes out of it.





----- Original Message ----- From: "kim aldis" <xsi(at)kim-aldis.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Saturday, February 02, 2008 8:45 AM
Subject: RE: Coming back from Maya ( keymaps)



I can't believe I've lived over half a century without realising I need to
know this. Thanks Matt!

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Matt Lind
Sent: 02 February 2008 00:00
To: XSI(at)Softimage.COM
Subject: RE: Coming back from Maya ( keymaps)

To determine foot dominance:

1) stand with your feet together, arms at rest by your sides, and look
straight ahead at eye level.
2) Ask a friend to quietly come from behind and shove you in the back
exactly *straight ahead* when you don't expect it.
3) the foot you step forward with to break your fall is your dominant
foot.

Repeat test 3 times because if your friend pushes slightly to one side,
you'll obviously use that leg to break your fall.

The most important part of the test is to not brace yourself in
anticipation or pre-plan how you'll break your fall.  Just let him
push,
and you react.

This test is often used in Track n' Field for those wanting to learn
how
to hurdle or long jump.


Matt


> -----Original Message----- > From: owner-xsi(at)Softimage.COM > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Eric Lampi > Sent: Friday, February 01, 2008 3:15 PM > To: XSI(at)Softimage.COM > Subject: Re: Coming back from Maya ( keymaps) > > I'm kind of weird in this respect. (Among other respects of course.) > > I am right handed, but anything to do with my feet; soccer, > martial arts kicks, snowboarding, I sometimes am not sure > what side is dominant. > > On a related note, I thought it was rather telling when I > learned Italian for left hand = Mano sinistra, the sinister > hand. It wasn't such a good thing in Medieval Europe to be a lefty. > > E > > Freelance 3-D Animator, F/X Artist >

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