Re: Constant Pass - How to?

Date : Mon, 4 Feb 2008 16:18:32 +0100
To : Patrick Brackmann <XSI(at)Softimage.COM>
From : Martin Winkler <martin.winkler(at)playhead.de>
Subject : Re: Constant Pass - How to?
Monday, February 4, 2008, 4:03:45 PM, you wrote:

> Hi,
> I need to setup a "Constant pass" - all material colors and texture with
> no shading.

As long as you dont have displacement, you can just put a constant
shader on the background objects partition of your new pass.. that's
it.


-- 
Martin G. Winkler                      mailto:martin.winkler(at)playhead.de


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