Hi Patrick,
Put all your lights in a hidden partition. Create a new directional
light point it straight down in Y, switch off it's shadows. Set it to
white and brightness of 1.
Override the bump input of all your objects materials and set it to
0,1, 0 (X, Y, Z) - you may need to open the override in a render tree
and connect a vector share to it.
Cheers,
Alan.
On Feb 4, 2008 3:03 PM, Patrick Brackmann <p.brackmann(at)teamkind.de> wrote:
>
> Hi,
> I need to setup a "Constant pass" - all material colors and texture with
> no shading.
> I tried all kinds of overrides without success.
> The only quick way I found was to hide lights group and set global
> ambience to 1.
>
> Is there a way to achieve this with overrides?
> Any help is appreciated.
>
> Thanks in advance!
> Pat
>
>
>
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