Re: Constant Pass - How to?

Date : Mon, 04 Feb 2008 10:25:56 -0500
To : XSI(at)Softimage.COM
From : Francois Lord <xsilist(at)francoislord.com>
Subject : Re: Constant Pass - How to?
I've never found a way to do it with the standard nodes. This is lacking in XSI. We solved it by creating our own shader that supports it.
You could do it by building your own phong shader in the render tree. Basically, You get a texture, you multiply it by a lambert and add the specular. To make your albedo pass, you turn off all the blending nodes to get only the texture.


Patrick Brackmann wrote:
Hi,
I need to setup a "Constant pass" - all material colors and texture with
no shading.
I tried all kinds of overrides without success.
The only quick way I found was to hide lights group  and set global
ambience to 1.

Is there a way to achieve this with overrides?
Any help is appreciated.

Thanks in advance!
Pat



---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.