I've never found a way to do it with the standard nodes. This is lacking
in XSI. We solved it by creating our own shader that supports it.
You could do it by building your own phong shader in the render tree.
Basically, You get a texture, you multiply it by a lambert and add the
specular. To make your albedo pass, you turn off all the blending nodes
to get only the texture.
Patrick Brackmann wrote:
Hi,
I need to setup a "Constant pass" - all material colors and texture with
no shading.
I tried all kinds of overrides without success.
The only quick way I found was to hide lights group and set global
ambience to 1.
Is there a way to achieve this with overrides?
Any help is appreciated.
Thanks in advance!
Pat
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