allright. This is officially wicked!
Alan Jones wrote:
Hi Patrick,
Put all your lights in a hidden partition. Create a new directional
light point it straight down in Y, switch off it's shadows. Set it to
white and brightness of 1.
Override the bump input of all your objects materials and set it to
0,1, 0 (X, Y, Z) - you may need to open the override in a render tree
and connect a vector share to it.
Cheers,
Alan.
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