Re: Constant Pass - How to?

Date : Mon, 04 Feb 2008 15:36:45 +0000
To : XSI(at)Softimage.COM
From : Matt Lowery <mattl(at)glassworks.co.uk>
Subject : Re: Constant Pass - How to?
Setting the scene ambience to 0 will help in Alan's set up. Also you can over ride the scene ambience by writing an expression to the position of a null and overriding the position of the null on a pass by pass basis. It's a work around but it does work.

Francois Lord wrote:
allright. This is officially wicked!

Alan Jones wrote:
Hi Patrick,

Put all your lights in a hidden partition. Create a new directional
light point it straight down in Y, switch off it's shadows. Set it to
white and brightness of 1.

Override the bump input of all your objects materials and set it to
0,1, 0 (X, Y, Z) - you may need to open the override in a render tree
and connect a vector share to it.

Cheers,

Alan.

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