RE: hands up if you use material overides

Date : Tue, 5 Feb 2008 13:30:31 -0000
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <Adam.Seeley(at)vtr.co.uk>
Subject : RE: hands up if you use material overides
Plus material overrides can leave a material broken after the override is removed.
 
A.

________________________________

From: owner-xsi(at)Softimage.COM on behalf of Alan Jones
Sent: Tue 05/02/2008 10:25
To: XSI(at)Softimage.COM
Subject: Re: hands up if you use material overides



Hi Andi, 

It depends what I'm trying to achieve. They're definitely useful, but 
for many passes a new 
material is more appropriate. 

Cheers, 

Alan. 

On Feb 5, 2008 10:19 AM, Robert Chapman <tekano.bob(at)googlemail.com> wrote: 
> Use overrides only when the object has displacement 
> 
> 
> 
> On 05/02/2008, Andi Farhall <andi.farhall(at)vtr.co.uk> wrote: 
> > 
> > 
> > 
> > Just looking to see how many people use overides on materials rather than 
> generating a new duplicate shader? I usually just generate a new shader by 
> hand, as i don't really like the material overides create a new locked 
> shader. Just wondered if i'm alone in that approach. 
> > 
> > cheers, 
> > 
> > Andi. 
> > 
> > 
> > 
> > 
> 
> 
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