Plus material overrides can leave a material broken after the override is removed.
A.
________________________________
From: owner-xsi(at)Softimage.COM on behalf of Alan Jones
Sent: Tue 05/02/2008 10:25
To: XSI(at)Softimage.COM
Subject: Re: hands up if you use material overides
Hi Andi,
It depends what I'm trying to achieve. They're definitely useful, but
for many passes a new
material is more appropriate.
Cheers,
Alan.
On Feb 5, 2008 10:19 AM, Robert Chapman <tekano.bob(at)googlemail.com> wrote:
> Use overrides only when the object has displacement
>
>
>
> On 05/02/2008, Andi Farhall <andi.farhall(at)vtr.co.uk> wrote:
> >
> >
> >
> > Just looking to see how many people use overides on materials rather than
> generating a new duplicate shader? I usually just generate a new shader by
> hand, as i don't really like the material overides create a new locked
> shader. Just wondered if i'm alone in that approach.
> >
> > cheers,
> >
> > Andi.
> >
> >
> >
> >
>
>
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