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Isn't Parent Clipping what you're looking for?
2008/2/13, Bradley Gabe <withanar(at)gmail.com>:
The mixer does the right kind of blending math to solve the problem. Just be aware of your clip lengths on your expressions, because if your scene goes beyond their default 100 frame time range, they will stop functioning.
Seems whatever the caveat is, it always finds its way into production, and this is definitely true when the mixer is involved. :-)
This is also what ultimately lead to the request to implement infinite clip lengths.
-Brad
On Feb 13, 2008 12:08 PM, kim aldis < xsi(at)kim-aldis.co.uk> wrote:
If it's just constraints though, I'd probably go for the mixer
option. It's not that hard to set up a button that does the constraint, saves
it to an action and dumps the action on the timeline for you and the mixer is a
nicer way to work than the animation editor for something like this.
Is this something that requires
a slider to smoothly transition between constraints, or would a hard switch be
okay?
It wouldn't be too difficult to construct a SCOP that does whatever pose
blending you want. You just have to figure out the style of control mechanism
for blending between global transform influences.
On Feb 13, 2008 4:38 AM, Frank Lenhard <franky(at)ixdream.com> wrote:
thats the idea, you can tell the constraint to have
different
constrain targets in time.
in xsi right now i have to put 5 pose constraints and blend them
in/out, dpending on which target i want.. which is quite cumbersome
for a non experienced animator... hmm.....
ciao
franky
Wednesday, February 13, 2008, 11:16:00 AM, you wrote:
SC> you are referring to maya's parent constraint? it can take multiple
inputs?
SC> On Feb 13, 2008 2:07 AM, Raffaele Fragapane <raffsxsilist(at)googlemail.com>
SC> wrote:
>> yes, except in xsi you don't have the option to use several weighted
>> inputs for one constraint, you'll have to setup multiple (one per
object)
>> pose constraints and deal with the stupid hierarchical nature of their
>> influence somehow.
>>
>>
>> On Feb 13, 2008 10:03 AM, Steven Caron <carons(at)gmail.com> wrote:
>>
>> > i think
>> >
>> > link = parent hierarchy = parent constraint in maya = pose
constraint in
>> > xsi?
>> >
>> > steven
>> >
>> >
>> > On Feb 13, 2008 1:48 AM, Frank Lenhard <franky(at)ixdream.com> wrote:
>> >
>> > > Hello XSI,
>> > >
>> > > how would i solve such a behaviour in xsi? i think
maya got
>> > > something similiar.
>> > > basically you can tell the constraint to choose its
parent at
>> > > different times.
>> > > so null can have null_1 as parent in frame0
>> > > at frame 10, null gets null_2 as parent and so on....
>> > >
>> > > in my special case its about a in game character who
needs to pick
>> > > up stuff and release it ona regular basis....
>> > >
>> > > ciao
>> > > franky
>> > >
>> > > ---
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>> >
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