Re: Re: Re: Re: Re: 3Delight for XSI RELEASED!

Date : Thu, 14 Feb 2008 15:42:59 +0100 (CET)
To : XSI(at)Softimage.COM
From : xsi(at)tidbit-images.com
Subject : Re: Re: Re: Re: Re: 3Delight for XSI RELEASED!
All good and fair enough, so how do I get it to work now? 3Delight manual goes into details about shadeops on this, but is there a "mainstream way" for people not writing their own shaders  n'stuff?


----- Original Message -----
From: raffsxsilist(at)googlemail.com
To: XSI(at)Softimage.COM
Date: 14.02.2008 14:10:16
Subject: Re: Re: Re: Re: 3Delight for XSI RELEASED!


> You heard pretty wrong then, and you probably heard a few years ago; not to
> mnetion what is GI exactly is a hairy issue these days.
> If you mean a first bounce gathering and AmbOcc (like the GI sony and dneg
> use) then you'll find PRMan has passed MRay at that a while ago, and
> 3delight completely craps all over PRMan in terms of speed in those regards.
> 
> You could rather have your machines work for hours, but first you'd have to
> make them work through a full frame without going down in flames.
> 
> 
> On Thu, Feb 14, 2008 at 11:57 AM, <xsi(at)tidbit-images.com> wrote:
> 
> > Good point about render times, but I'd rather have my machines work for
> > hours than me to be brutally honest.
> > And, from what I hear, rendering GI isn't particularily fast in RMan
> > either, especially when combined with hair. I don't know how 3Deight would
> > behave in such a scenario since there is no button to try it out :-)
> >
> >
> 




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