hey Thiago.. just got this mail after sending the one you mailed me with a cc to the list and support. If the link is private, you can delete it, I have your capture you linked me to.
Adam
----- Original Message -----
From: Thiago Costa <thiagocosta3d@gmail.com>
Date: Monday, February 18, 2008 4:14 pm
Subject: Re: enveloping glitch revisited
To: XSI@Softimage.COM
> I had a problem that is basically what you are saying although
> it happen
> during scene loading.
> Sounds exactly the same problem... but with me is like this: I
> open a scene
> and my character is all good, I open the same scene again and my
> mesh is
> exploded. I close XSI and open again and everything is okay.
> I gonna send you a link of list so you can check it... I
> reported to
> softimage sometime ago and they see that. But no further
> investigation as
> far as I know... maybe you should bug them to show that it's not
> just with
> me :)
>
> Thanks.
> Thiago Costa
>
> On 18/02/2008, Adam Sale <adamsale@shaw.ca> wrote:
> >
> > I've been wondering about this for some time. at first chalked
> it up to
> > something I had done, but have noticed it more and more with
> different> characters, some not created by me at all.
> >
> > Sometimes, I open a scene, and play back animation, and the
> character geo,
> > blows apart, becoming a tangled unusable mess.. bind posing,
> or reset actor
> > will do nothing to fix it.
> >
> > Sometimes I open a scene with no animation at all, just a rigged
> > character. I may move a control object, or rotate a bone..
> same deal..
> >
> > the fix is pretty simple, just offload the weight maps to a
> preset, and
> > re-envelope, but for the life of me, I can't figure out whats
> going on. I've
> > seen it on both 32 bit and 64 bit systems of late.
> >
> > Is anyone else experiencing things like this?
> >
> > Its only something that seems to have popped up in recent
> versions, maybe
> > post v5.11
> > I wonder if its related to that timeless envelope>
> reassign locally bug?
> >
> > Its something that has yet to be fixed, and can be worked
> around by
> > offloading and reapplying weights via preset, so I'm guessing
> they must be a
> > symptom of something else going on.
> >
> > Adam
> >
>