i also remember someone posting a nice trick with a combination of 3d/2d DOF
within XSI......
you have to set your 3D DOF to blur the scene, but with low quality
settings, then use the 2D output shader DOF to smooth the results
no Bokeh, but faster smoother blur, straight from the render
a
Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message -----
From: "takita" <takita(at)earthlink.net>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, February 19, 2008 4:10 PM
Subject: Re: Depth of Field
If you've already bought Max/Mayuh and are willing to hack around a bit,
in one of the later Mental Images updates to the Architectural library
(read, from Maya/Max) there is a shader called mia_dof_bokeh that might
be worth looking at as well. You'd have to do your own spdl but it does
produce some nice DOF effects.
-T
Kris Rivel wrote:
I find that post dof works great most of the time but in some extreme
cases, you need real, 3d dof. Lens care in AFX is great for post and
the Binary Alchemy's lens shader is great for 3d dof.
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