Re: Select shape keys

Date : Wed, 20 Feb 2008 20:02:33 +0100
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: Select shape keys
Mikko, you should check again, by default it add an fcurve to the mixer's clip weight, the parameter you can in the automaticaly created custom ppg is a Proxy  of clip's weight

Regards
Ahmidou

2008/2/20, Mikko Ronkainen <noratio(at)kolumbus.fi>:
Made test and Select Shape Key adds fcurve to custom parameter, not mixer,
and it clears mixer. No I don't like it.  I haven't used this feature fore
a long time. You could use separate head for collecting the shapes and
gator tham to next one.

Again I may not fully understand why so I'm in same boat.

Cheers,
Mikko


On Wed, 20 Feb 2008 19:08:11 +0200, Mikko Ronkainen <noratio(at)kolumbus.fi>
wrote:


> Your 2 mails aswered as I can. Don't know of maya and can't make the
> analog in thinking. There is lot more wisdom around. Read to bottom.
> On Wed, 20 Feb 2008 18:08:07 +0200, Stefan Andersson
> <sanders3d(at)gmail.com> wrote:
>
>> Perhaps I'm a bit to vague... :)
>>
>> What I have now in maya:
>>
>> 1.) 23 different facial expressions. 13 of these needs to be spilt in
>> 'left and right' shapes.
>> I run a script which connects these 13 shapes and then applies a
>> "attrib map" (similar to weightmap) which is then used to make
>> duplicates that has L and R applied to the name.
> You can use push op and connect weightmap, no mixer involved. Never used
> this for shape kind of animation. What is the benefit of this compared
> to mixer animation? Actually would like to know and for that made the
> effort to explain what i think of it. There is somewhere Image 2
> weightmap script by Helge, maybe you find it useful?
>   >
>> 2.) I connect these L and R shapes and the remaining 10 shapes to a
>> facial rig with various expressions.
>>
> Youp don't use expressions or links other than = in mixer use Custom
> Parameter Sets or similar for that.
>> My problem in XSI now is that I have no clue on how to actually use
>> the weightmap in a similar fashion. Or... how would I go about to make
>> these 26 facial shapes from these 13 shapes? I think I might be going
>> to wrong way here... and I DO REALLY HATE that each shape is stored as
>> a clip for the mixer... but I DO LIKE that it is a clip that I can
>> apply... kind of a "hate love relationship" going on here. I wish
>> though that we get a new way of handling shapes for 7.0
>>
>> But for now... any tips?
>>
>> regards
>> stefan
>>
>>
>>
>
>
> I was waiting someone else to say that. Doesn't happen here either. I
> probably don't really get what you're after.
>
>>> 1.) I have 10 shapes which I apply to the main head
> as said can't figure what is happening
>>> 2.) 7 of those I would like to generate as Left/Right shapes
> I'd use symmetrical shapes and mask them with modulate shapekey and
> thereafter replace shapekey for each side. (freeze modulated shape). You
> can't mirror or scale -1 the head and use it as the opposite side for
> select shape key. It uses vertex numbers and those would get inverted.
> What you should try instead is GATOR. For select shape key you need to
> have the exactly same mesh. Ofcourse now you have mixer animation.
>
> Mikko
>
> On Wed, 20 Feb 2008 17:52:44 +0200, Ahmidou Lyazidi
> <ahmidou.xsi(at)gmail.com> wrote:
>
>> Strange, here it does not set any fcurve, the last argument in the first
>> line tells xsi to not add anything in the mixer.
>>
>
>>>
>>>
>>>
>
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