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Mikko, you should check again, by default it add an fcurve to the mixer's clip weight, the parameter you can in the automaticaly created custom ppg is a Proxy of clip's weight
Regards Ahmidou
2008/2/20, Mikko Ronkainen <noratio(at)kolumbus.fi>:
Made test and Select Shape Key adds fcurve to custom parameter, not mixer, and it clears mixer. No I don't like it. I haven't used this feature fore a long time. You could use separate head for collecting the shapes and
gator tham to next one. Again I may not fully understand why so I'm in same boat. Cheers, Mikko On Wed, 20 Feb 2008 19:08:11 +0200, Mikko Ronkainen <noratio(at)kolumbus.fi>
wrote:
> Your 2 mails aswered as I can. Don't know of maya and can't make the > analog in thinking. There is lot more wisdom around. Read to bottom. > On Wed, 20 Feb 2008 18:08:07 +0200, Stefan Andersson
> <sanders3d(at)gmail.com> wrote: > >> Perhaps I'm a bit to vague... :) >> >> What I have now in maya: >> >> 1.) 23 different facial expressions. 13 of these needs to be spilt in
>> 'left and right' shapes. >> I run a script which connects these 13 shapes and then applies a >> "attrib map" (similar to weightmap) which is then used to make >> duplicates that has L and R applied to the name.
> You can use push op and connect weightmap, no mixer involved. Never used > this for shape kind of animation. What is the benefit of this compared > to mixer animation? Actually would like to know and for that made the
> effort to explain what i think of it. There is somewhere Image 2 > weightmap script by Helge, maybe you find it useful? > > >> 2.) I connect these L and R shapes and the remaining 10 shapes to a
>> facial rig with various expressions. >> > Youp don't use expressions or links other than = in mixer use Custom > Parameter Sets or similar for that. >> My problem in XSI now is that I have no clue on how to actually use
>> the weightmap in a similar fashion. Or... how would I go about to make >> these 26 facial shapes from these 13 shapes? I think I might be going >> to wrong way here... and I DO REALLY HATE that each shape is stored as
>> a clip for the mixer... but I DO LIKE that it is a clip that I can >> apply... kind of a "hate love relationship" going on here. I wish >> though that we get a new way of handling shapes for 7.0
>> >> But for now... any tips? >> >> regards >> stefan >> >> >> > > > I was waiting someone else to say that. Doesn't happen here either. I
> probably don't really get what you're after. > >>> 1.) I have 10 shapes which I apply to the main head > as said can't figure what is happening >>> 2.) 7 of those I would like to generate as Left/Right shapes
> I'd use symmetrical shapes and mask them with modulate shapekey and > thereafter replace shapekey for each side. (freeze modulated shape). You > can't mirror or scale -1 the head and use it as the opposite side for
> select shape key. It uses vertex numbers and those would get inverted. > What you should try instead is GATOR. For select shape key you need to > have the exactly same mesh. Ofcourse now you have mixer animation.
> > Mikko > > On Wed, 20 Feb 2008 17:52:44 +0200, Ahmidou Lyazidi > <ahmidou.xsi(at)gmail.com> wrote: > >> Strange, here it does not set any fcurve, the last argument in the first
>> line tells xsi to not add anything in the mixer. >> > >>> >>> >>> > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> body: > unsubscribe xsi --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
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