Cool,
I just like it as it adds a bit of speed in the blocking process...especially when it comes to inbetweening and favouring the previous/next pose...
be good
Saf
________________________________
From: owner-xsi(at)Softimage.COM on behalf of Frank Lenhard
Sent: Thu 28/02/2008 16:54
To: Matt Lowery
Subject: Re[2]: Tweening Tool for XSI
true.
that explains why i dont see much use for it. i use copied pairs or
max linear curves for blocking. just helps me see the timing much better.
ciao
franky
Thursday, February 28, 2008, 11:05:10 AM, you wrote:
ML> Hey Frank,
ML> I think it's geared towards animators who use constant f-curve
ML> interpolation. Having a simple in-between helps smooth out your blocked
ML> animations when doing captures and such.
ML> Matt Lowery
ML> 3D Artist
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ML> Frank Lenhard wrote:
>> thanks for sharing. i didnt know about it (as if i would know
>> anything ;) ).
>> i wonder however, using maya i tried the breakdown keys there. all
>> they do is stying inbetween the regular keyframes right?
>> then what do i need them for? when i scale and move the timing i can
>> select 2 keyframes and the breakdowns inbetween and scale it/move it
>> as i like?
>> what does the breakdown key help me? or do i miss a serious feature?
>>
>> ciao
>> franky
>>
>>
>> Thursday, February 28, 2008, 8:31:10 AM, you wrote:
>>
>> SE> Hello,
>> SE>
>> SE> Not sure if you guys have seen this, but I thought I'd share,
>> SE> Chris Gardner created a tweening tool, much like Tween Machine in
>> SE> Maya. It works great, so what a good man. Would be great if XSI had this built in.
>> SE>
>> SE>
>> SE> http://www.chris-g.net/scripts/cgBreakdown.html
>> SE>
>> SE>
>> SE> Has anyone else come across a similiar tool?
>> SE>
>> SE> Saf
>>
>>
>>
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