That?s
it! Thanks, Nick. (well, the specular disappears but? L)
Never
had thought of sliding the sliders to anything beyond
visible.
I
never got to like that feature where you can go beyond to and from the actual
boundary.
If
you can do it, why not be more easier to get to it?
Thanks
anyways.
Eriya
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Nick
Sent:
Friday, February 29, 2008 4:26 PM
To:
XSI(at)Softimage.COM
Subject: Re: Black
light?
You can, push the colour into
negative values... The trouble is, you may end up with negative values if
you're rendering to float and compers won't like you much, so make sure you
clamp the surface shaders output value or do a clamp on the final
images...
On 29/02/2008, Eriya Ito
<eriya.ito(at)grapecity.com>
wrote:
Might be in a verge of insanity to ask this question but is there any work
around
to add a black light (spot or point)?
I want to light up the whole scene with dark spots in certain
places.
I can use an object as a shadow but can't we have a black light? J
Thanks,
Eriya