Re: Black light?

Date : Fri, 29 Feb 2008 10:15:20 -0000
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: Black light?
as a rule you should always try and push sliders beyond the visible limit, lots of cool effects to be had there
 
a

Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message -----
From: Eriya Ito
Sent: Friday, February 29, 2008 7:38 AM
Subject: RE: Black light?

That?s it! Thanks, Nick. (well, the specular disappears but? L)

 

Never had thought of sliding the sliders to anything beyond visible.

I never got to like that feature where you can go beyond to and from the actual boundary.

If you can do it, why not be more easier to get to it?

 

Thanks anyways.

Eriya

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Nick
Sent: Friday, February 29, 2008 4:26 PM
To: XSI(at)Softimage.COM
Subject: Re: Black light?

 

You can, push the colour into negative values... The trouble is, you may end up with negative values if you're rendering to float and compers won't like you much, so make sure you clamp the surface shaders output value or do a clamp on the final images...

On 29/02/2008, Eriya Ito <eriya.ito(at)grapecity.com> wrote:

Might be in a verge of insanity to ask this question but is there any work around

to add a black light (spot or point)?

I want to light up the whole scene with dark spots in certain places.

I can use an object as a shadow but can't we have a black light? J

 

Thanks,

Eriya

  • Follow-Ups:
    • Re: Black light?
      • From: Chris Marshall <chris.marshall(at)eclipsecreative.co.uk>

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