That’s
it! Thanks, Nick. (well, the specular disappears but… L)
Never
had thought of sliding the sliders to anything beyond visible.
I
never got to like that feature where you can go beyond to and from the
actual boundary.
If
you can do it, why not be more easier to get to it?
Thanks
anyways.
Eriya
You can, push the
colour into negative values... The trouble is, you may end up with
negative values if you're rendering to float and compers won't like you
much, so make sure you clamp the surface shaders output value or do a
clamp on the final images...
On 29/02/2008, Eriya
Ito <eriya.ito(at)grapecity.com>
wrote:
Might be in a verge of insanity to ask this question but is
there any work around
to add a black light (spot or point)?
I want to light up the whole scene with dark spots in certain
places.
I can use an object as a shadow but can't we have a black light?
J
Thanks,
Eriya