RE: mib_bent_normal

Date : Fri, 29 Feb 2008 09:38:03 -0500
To : <XSI(at)Softimage.COM>
From : "Vincent Fortin" <vincent.fortin(at)ubisoft.com>
Subject : RE: mib_bent_normal
Thank you Amann. Makes me wonder why the original occlusion doesn't have a normal texture input.
 
(at)Alan: Agreed it must be very nice and fast but can I provide my own normal map? mib_bent_normal_env allows one to skip that step.

________________________________

From: owner-xsi(at)Softimage.COM on behalf of Amaan Akram
Sent: Fri 29/02/2008 08:07
To: XSI(at)Softimage.COM
Subject: Re: mib_bent_normal


There an SPDL already with the T2S_Mental Ray shaders (mib_bent_normal_env). -- Addons\T2S_MentalRay\Data\DSPresets\Shaders\Texture

http://www.tek2shoot.com/knowledge-base/softimage-xsi/unexposed-mental-ray-shaders-v1.1-32-64.html

-amaan

Vincent Fortin wrote: 

	
	Hello,
	I want to render environment sampling without raytracing.
	Where can I find mib_bent_normal?
	 


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