just disable secondary rays on the object works for what you want, if
I understand it correctly..
you may also try the raylength shader in the BA collection, it can do
occlusion and has an option to ignore transparent objects which can be
handy sometimes as well.
On Fri, Feb 29, 2008 at 2:32 PM, Morten Bartholdy <xsi(at)colorshopvfx.dk> wrote:
> Maybe one of the Ctrl_Studio shaders...
>
> - MB
>
>
>
>
> ----- Original Message -----
> From: "pingo van der brinkloev" <xsilist(at)comxnet.dk>
> To: <XSI(at)Softimage.COM>
> Sent: Friday, February 29, 2008 1:51 PM
> Subject: ambient occlusion receive/transmit
>
>
> > Hey list.
> >
> > Isn't it possible to make an object receive AOC but not cast it on
> > itself? Like all those nice reflection/refraction/FG switches in the
> > visibility options.
> >
> > I cant use not seen by secondary rays switch cause I've got reflective
> > objects in the scene...
> >
> > how anoying.
> >
> > cheers
> >
> > pingo
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> > unsubscribe xsi
> >
> >
>
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