Re: ambient occlusion receive/transmit

Date : Fri, 29 Feb 2008 15:27:18 +0000
To : XSI(at)Softimage.COM
From : "Raffaele Fragapane" <raffsxsilist(at)googlemail.com>
Subject : Re: ambient occlusion receive/transmit
I think he said he can't disable secondary rays because he needs other objects to reflect this wannabe non self occluding one.

On Fri, Feb 29, 2008 at 3:19 PM, Andreas Bystrom <andreas.bystrom.xsi(at)googlemail.com> wrote:
just disable secondary rays on the object works for what you want, if
I understand it correctly..

you may also try the raylength shader in the BA collection, it can do
occlusion and has an option to ignore transparent objects which can be
handy sometimes as well.



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