hehe, damn. can't do that. the objects dissapear in reflections.
Oh BY THE WAY! THIS should be included in some next release! I KNOW
other packages has this. and since the AOC is now part of MR and not
some 3rd party (very cool) dirt shader anymore...??? rantrantrant.
I might just paint it out... LIKE NAN!
Morten what's that ctrl_studio?
cheers all.
On 29/02/2008, at 16.19, Andreas Bystrom wrote:
just disable secondary rays on the object works for what you want, if
I understand it correctly..
you may also try the raylength shader in the BA collection, it can do
occlusion and has an option to ignore transparent objects which can be
handy sometimes as well.
On Fri, Feb 29, 2008 at 2:32 PM, Morten Bartholdy
<xsi(at)colorshopvfx.dk> wrote:
Maybe one of the Ctrl_Studio shaders...
- MB
----- Original Message -----
From: "pingo van der brinkloev" <xsilist(at)comxnet.dk>
To: <XSI(at)Softimage.COM>
Sent: Friday, February 29, 2008 1:51 PM
Subject: ambient occlusion receive/transmit
Hey list.
Isn't it possible to make an object receive AOC but not cast it on
itself? Like all those nice reflection/refraction/FG switches in the
visibility options.
I cant use not seen by secondary rays switch cause I've got
reflective
objects in the scene...
how anoying.
cheers
pingo
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